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First Official Homebrew Campaign Adventure - Need help with ideas!
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<blockquote data-quote="phantomK9" data-source="post: 6981509" data-attributes="member: 6790724"><p>Honestly the only thing you would need to change to make LMoP setting neutral is the name of the town of Neverwinter.</p><p>The rest of the stuff is pretty easy to just gloss over, like the factions, that show up so lightly that it is not even worth mentioning.</p><p></p><p>I did pretty much what you are doing minus the children. </p><p>Our group had taken a long break from strait D&D (we played other games) and when I started 5e, I started with LMoP.</p><p>I don't think I can recomend it more, it is a great adventure. Evenly paced, filled with enough detail for first time DMs but also open enough that DMs with experience can easily add their own thing. </p><p></p><p>I was able to add two different dungeons to the setting with no trouble at all and only a couple of hours total of prep work. The PCs have already gone beyond the material in the book, but all the shenanigans they got up to during playing in the published stuff has spilled over into more things.</p><p></p><p>Also the great thing about 5e is that the backgrounds and their Personality traits really help to flesh out the world that exsits around the PCs. Probably 90% of the stuff I added to the published stuff was taken from things from the characters backgrounds.</p></blockquote><p></p>
[QUOTE="phantomK9, post: 6981509, member: 6790724"] Honestly the only thing you would need to change to make LMoP setting neutral is the name of the town of Neverwinter. The rest of the stuff is pretty easy to just gloss over, like the factions, that show up so lightly that it is not even worth mentioning. I did pretty much what you are doing minus the children. Our group had taken a long break from strait D&D (we played other games) and when I started 5e, I started with LMoP. I don't think I can recomend it more, it is a great adventure. Evenly paced, filled with enough detail for first time DMs but also open enough that DMs with experience can easily add their own thing. I was able to add two different dungeons to the setting with no trouble at all and only a couple of hours total of prep work. The PCs have already gone beyond the material in the book, but all the shenanigans they got up to during playing in the published stuff has spilled over into more things. Also the great thing about 5e is that the backgrounds and their Personality traits really help to flesh out the world that exsits around the PCs. Probably 90% of the stuff I added to the published stuff was taken from things from the characters backgrounds. [/QUOTE]
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First Official Homebrew Campaign Adventure - Need help with ideas!
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