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First Official Homebrew Campaign Adventure - Need help with ideas!
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<blockquote data-quote="aco175" data-source="post: 6982280" data-attributes="member: 27385"><p>I would recommend starting off in a town where the PCs can go around a bit and maybe attend the local fair like mentioned earlier. A few small dungeons close to town can send them out for a few days before returning. The first few levels go by fast and the players will want to level up as soon as possible. I would also vary the monsters a bit so new players can see a few more things in the game. Another theory on playing is to start with an encounter/fight to get the action flowing right away.</p><p></p><p>I might start the adventure with a simple bar scene with a quest and a bit of interaction. Some kobolds or goblins living in the entrance to a crypt with a couple encounters before coming to a crypt door that has not been opened by the kobolds/goblins. Inside you can have some skeletons and maybe a shadow or something. They can come back to the town after the first part and get some information on the 2nd part or they can camp there for the night before going in. Tie the crypt to the innkeeper and have a family heirloom in need of retrieval. The PCs can earn free room and drinks when they come back. Everyone loves free drinks and a local bard singing a song after them.</p></blockquote><p></p>
[QUOTE="aco175, post: 6982280, member: 27385"] I would recommend starting off in a town where the PCs can go around a bit and maybe attend the local fair like mentioned earlier. A few small dungeons close to town can send them out for a few days before returning. The first few levels go by fast and the players will want to level up as soon as possible. I would also vary the monsters a bit so new players can see a few more things in the game. Another theory on playing is to start with an encounter/fight to get the action flowing right away. I might start the adventure with a simple bar scene with a quest and a bit of interaction. Some kobolds or goblins living in the entrance to a crypt with a couple encounters before coming to a crypt door that has not been opened by the kobolds/goblins. Inside you can have some skeletons and maybe a shadow or something. They can come back to the town after the first part and get some information on the 2nd part or they can camp there for the night before going in. Tie the crypt to the innkeeper and have a family heirloom in need of retrieval. The PCs can earn free room and drinks when they come back. Everyone loves free drinks and a local bard singing a song after them. [/QUOTE]
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First Official Homebrew Campaign Adventure - Need help with ideas!
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