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<blockquote data-quote="Akarashi" data-source="post: 5581916" data-attributes="member: 87075"><p>I'd like to thank everyone for being a tremendous help. Still have D&D shock from the complexity that is 3.5/pathfinder.</p><p></p><p>I've looked at the possible Druid, Cleric or Wizard option all of which reflect my favourite playstyles. My only conern is that from the guides and stories, casters don't typically gain merit until the 4th-6th lvs typically. And in organized play, when you're capped and lv 12, appears such a waste to find 1/3 or 1/4 of the character's contributions to be so minimal.</p><p></p><p>Lastly, I've only skimmed through the rules section of the Core book and Advanced player's but several rules I'd like clarification I haven't found.</p><p></p><p>Since I have no experience with 3.5, It's no wonder I have so many questions x3</p><p></p><p>With Hit Dice for hitpoints, do you roll them once and that is permanent, or do you roll them each mod? - Seems sketchy if only once, perhaps witnesses are required?</p><p></p><p>With Attk/Damage - having trouble figuring the whole base attack bonuses vs total attack bonuses and multi attacks and calculating damage</p><p></p><p>I'd really appreciate further insights and help as with clarifications on game mechanics, thanks in advance!</p><p></p><p>EDIT: How long do craetures from summon ally's last for? And it says it requires a round to cast it, does that mean it just takes an ehtire turn during combat? Kind of confused with casting in 3.5</p></blockquote><p></p>
[QUOTE="Akarashi, post: 5581916, member: 87075"] I'd like to thank everyone for being a tremendous help. Still have D&D shock from the complexity that is 3.5/pathfinder. I've looked at the possible Druid, Cleric or Wizard option all of which reflect my favourite playstyles. My only conern is that from the guides and stories, casters don't typically gain merit until the 4th-6th lvs typically. And in organized play, when you're capped and lv 12, appears such a waste to find 1/3 or 1/4 of the character's contributions to be so minimal. Lastly, I've only skimmed through the rules section of the Core book and Advanced player's but several rules I'd like clarification I haven't found. Since I have no experience with 3.5, It's no wonder I have so many questions x3 With Hit Dice for hitpoints, do you roll them once and that is permanent, or do you roll them each mod? - Seems sketchy if only once, perhaps witnesses are required? With Attk/Damage - having trouble figuring the whole base attack bonuses vs total attack bonuses and multi attacks and calculating damage I'd really appreciate further insights and help as with clarifications on game mechanics, thanks in advance! EDIT: How long do craetures from summon ally's last for? And it says it requires a round to cast it, does that mean it just takes an ehtire turn during combat? Kind of confused with casting in 3.5 [/QUOTE]
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