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<blockquote data-quote="marcielle" data-source="post: 5848051" data-attributes="member: 6672328"><p>Optimization is REALLY not that relevant unless you hit the high/low ends or are in an intentionally high Op game where you generally fight things near double your level and crazy stuff like that. Eg. Max Op Wiz/ Thrown together monk.</p><p>You should (usually) have a fun time regardless of your Op level so don't let that influence you.</p><p> </p><p>Don't forget Archtypes. Some of those play RADICALLY different.</p><p> </p><p>For wizard schools you might wanna look at your group. </p><p>Unless you guys are careful and coordinate.Evocation + lots of meelee = Friendly Fire.</p><p> </p><p>Conjuration can bog down your battles if your group is large( multiple animal companions/more than 5 members/ summoner)</p><p> </p><p>Necromancy can get you in trouble if you have a Paladin on board.</p><p> </p><p>Other than that, let Rule of Cool be your guide.</p></blockquote><p></p>
[QUOTE="marcielle, post: 5848051, member: 6672328"] Optimization is REALLY not that relevant unless you hit the high/low ends or are in an intentionally high Op game where you generally fight things near double your level and crazy stuff like that. Eg. Max Op Wiz/ Thrown together monk. You should (usually) have a fun time regardless of your Op level so don't let that influence you. Don't forget Archtypes. Some of those play RADICALLY different. For wizard schools you might wanna look at your group. Unless you guys are careful and coordinate.Evocation + lots of meelee = Friendly Fire. Conjuration can bog down your battles if your group is large( multiple animal companions/more than 5 members/ summoner) Necromancy can get you in trouble if you have a Paladin on board. Other than that, let Rule of Cool be your guide. [/QUOTE]
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