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First PF campaign for an old-timer D&D guy
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<blockquote data-quote="Marshall Gatten" data-source="post: 6144443" data-attributes="member: 6705156"><p><strong>Kingmaker for the win</strong></p><p></p><p></p><p></p><p>Thanks for that tip. I looked it up, spent literally several hours going through the tons and tons of community support that has developed for it, and fell deeply in geek love with what I saw. <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p><p></p><p>The next step is figuring out exactly what I need to really get started. I quickly had $150 worth of stuff in my shopping cart (thanks to non-mint sales on some things and pdfs on others, otherwise it would have topped $200), and decided that $150 was waaaay too much to spend on a product I haven't even started running yet. </p><p></p><p>So, I ask of those who have run it successfully, what do I really need? Obviously, the first module, The Stolen Lands. And the map folio looks to be indispensable. While ordering those, I went ahead and got the second module as well to save on shipping and also to help me know some of the upcoming things that I should try to foreshadow while running the first module. So those are what I have already ordered. But what else is worth spending the coin of an already sadly-depleted wallet?</p><p></p><p>Items I've considered, and decided to let wait for at least a while are:</p><p></p><p></p><ul> <li data-xf-list-type="ul">Kingmaker Part 3: The Varnhold Vanishing</li> <li data-xf-list-type="ul">Kingmaker Part 4: Blood for Blood</li> <li data-xf-list-type="ul">Kingmaker Part 5: War of the River Kings</li> <li data-xf-list-type="ul">Kingmaker Part 6: Sound of a Thousand Screams</li> <li data-xf-list-type="ul">Book of Friends and Foes: Assassins in the River Nations</li> <li data-xf-list-type="ul">Book of Beasts: Monsters of the River Nations</li> <li data-xf-list-type="ul">Pathfinder Chonicles: Guide to the River Kingdoms</li> <li data-xf-list-type="ul">Book of River Nations: Complete Player's Reference for Kingdom Building</li> <li data-xf-list-type="ul">Pathfinder Paper Minis - Kingmaker Adventure Path Part 1: "Stolen Land"</li> <li data-xf-list-type="ul">Pathfinder Paper Minis - Kingmaker Adventure Path Part 2: "Rivers Run Red"</li> <li data-xf-list-type="ul">Pathfinder Paper Minis - Kingmaker Adventure Path Part 1: "The Varnhold Vanishing"</li> </ul><p></p><p></p><p>How strongly would you recommend getting parts 3-6 before running part 1 in order to avoid creating conflicts and also in order to facilitate foreshadowing of future events? I guess it kind of depends on how flexible they are when it comes to avoiding conflicts. I've read that they are deliberately vague in some areas for that reason. It also depends on how many major things get tacked on without previous mention, like <span style="color: #000000"><span style="font-family: 'Verdana'">Nyrissa. If it's just a few, then I can probably glean enough info from forums to foreshadow it without even understanding quite what it is I'm foreshadowing. If it's a bunch, then I should get them and read the whole set before starting part 1.</span></span></p><p><span style="color: #000000"><span style="font-family: 'Verdana'"></span></span></p><p>Have you found any of those other supplements to be indispensable to running a good Kingmaker? </p><p></p><p>Are there any important ones I've missed?</p><p></p><p>Thanks!</p><p>Marshall</p></blockquote><p></p>
[QUOTE="Marshall Gatten, post: 6144443, member: 6705156"] [b]Kingmaker for the win[/b] Thanks for that tip. I looked it up, spent literally several hours going through the tons and tons of community support that has developed for it, and fell deeply in geek love with what I saw. B-) The next step is figuring out exactly what I need to really get started. I quickly had $150 worth of stuff in my shopping cart (thanks to non-mint sales on some things and pdfs on others, otherwise it would have topped $200), and decided that $150 was waaaay too much to spend on a product I haven't even started running yet. So, I ask of those who have run it successfully, what do I really need? Obviously, the first module, The Stolen Lands. And the map folio looks to be indispensable. While ordering those, I went ahead and got the second module as well to save on shipping and also to help me know some of the upcoming things that I should try to foreshadow while running the first module. So those are what I have already ordered. But what else is worth spending the coin of an already sadly-depleted wallet? Items I've considered, and decided to let wait for at least a while are: [LIST] [*]Kingmaker Part 3: The Varnhold Vanishing [*]Kingmaker Part 4: Blood for Blood [*]Kingmaker Part 5: War of the River Kings [*]Kingmaker Part 6: Sound of a Thousand Screams [*]Book of Friends and Foes: Assassins in the River Nations [*]Book of Beasts: Monsters of the River Nations [*]Pathfinder Chonicles: Guide to the River Kingdoms [*]Book of River Nations: Complete Player's Reference for Kingdom Building [*]Pathfinder Paper Minis - Kingmaker Adventure Path Part 1: "Stolen Land" [*]Pathfinder Paper Minis - Kingmaker Adventure Path Part 2: "Rivers Run Red" [*]Pathfinder Paper Minis - Kingmaker Adventure Path Part 1: "The Varnhold Vanishing" [/LIST] How strongly would you recommend getting parts 3-6 before running part 1 in order to avoid creating conflicts and also in order to facilitate foreshadowing of future events? I guess it kind of depends on how flexible they are when it comes to avoiding conflicts. I've read that they are deliberately vague in some areas for that reason. It also depends on how many major things get tacked on without previous mention, like [COLOR=#000000][FONT=Verdana]Nyrissa. If it's just a few, then I can probably glean enough info from forums to foreshadow it without even understanding quite what it is I'm foreshadowing. If it's a bunch, then I should get them and read the whole set before starting part 1. [/FONT][/COLOR] Have you found any of those other supplements to be indispensable to running a good Kingmaker? Are there any important ones I've missed? Thanks! Marshall [/QUOTE]
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