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First playtest thread! One D&D Character Origins.
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<blockquote data-quote="Justice and Rule" data-source="post: 8735683" data-attributes="member: 6778210"><p>Sure, but D&D has to be more bound by nostalgia. At the least, it feels like a smart move that could open up for interesting design.</p><p></p><p>They just need to release some actually good monster design rules and it'd be a huge step up!</p><p></p><p></p><p></p><p>They really need to rework spells in general. PF2 had a good idea of lessening the power of magic, but generally getting a result on anything but a "critical success" (beating the save by 10+), even if it was a much smaller effect. It works quite nicely!</p><p></p><p>Hopefully we see some real reworking of magic. It would go a long way to improving the system.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8735683, member: 6778210"] Sure, but D&D has to be more bound by nostalgia. At the least, it feels like a smart move that could open up for interesting design. They just need to release some actually good monster design rules and it'd be a huge step up! They really need to rework spells in general. PF2 had a good idea of lessening the power of magic, but generally getting a result on anything but a "critical success" (beating the save by 10+), even if it was a much smaller effect. It works quite nicely! Hopefully we see some real reworking of magic. It would go a long way to improving the system. [/QUOTE]
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First playtest thread! One D&D Character Origins.
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