Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
First playtest thread! One D&D Character Origins.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Remathilis" data-source="post: 8736171" data-attributes="member: 7635"><p>Ok, initial impressions.</p><p></p><p>First Thought: I think Pathfinder continues to have a large impression on D&D and vice versa. It's easy to see some interesting ideas lifted from PF2e (much like how PF2e lifted from 4e/5e) without doing the same exact thing. The generalized spell lists are good example of this. Perhaps the greatest thing that happened to D&D was this parallel evolution of the D&D kernel...</p><p></p><p>It feels weird not to have half-elves or half-orcs, but I figured this was going to happen (see PF2e note above). </p><p></p><p>I love how lifespan and height averages are given as racial traits. Wish they were there for the Multiverse Races...</p><p></p><p>I HATE the Lineages of Gnomes and Elves. HATE. As of Spelljammer, we have seven types of elves (high, wood, drow, shadar-kai, eladrin, sea, and astral). Four of them are separate races with semi-unique mechanics, and three are options of a generic "elf" race that is only differentiated by the spells and cantrips they gain. Ugly, bad, No! Make High elf, Wood elf, and (especially) drow unique separate races like sea, eladrin, shadar-kai and astral elves are. Give wood elves and high elves something more interesting than bonus spells. And for the Love of Corellon, don't give High Elves Misty Step when we already have THREE other teleporting elves! Bad, Lazy, No!</p><p>Gnomes are just the same: sub-races without using that word. Either make both gnomes separate "races" like the deep gnome OR blend them into one race equal parts tinker and forest fey.</p><p></p><p>Dragonborn were fine in Fizban. This feels like a step back, but I haven't run the math to see if and how badly...</p><p></p><p>Looks like Thieves Cant is becoming a language and not just a class ribbon. Good. </p><p></p><p>Overall, I like the background changes. I like the updates to the first level feats. Some of the default choices feel weird, but they're just suggestions for the indecisive. I kinda want to backport Artisan, Pilgrim and Cultist into the current paradigm (seems easy enough to do).</p><p></p><p>I'm not sure how I like the crit-rules. I'm likewise ambivalent about the nat 20/1 on saves/skills, but they don't kill the game. I also like inspiration being more accessible because most of the time, I forget to award it and my PCs forget to use it. </p><p></p><p>Eldritch Blast not on the Arcane List means its either 1.) Not in the game (unlikely) 2.) Warlock exlcusive and not cherry-pickable or 3.) no longer a spell but a class feature. My money's on 2. </p><p></p><p>Interesting changes so far, but aside from the elf (and to lesser extent gnome) changes, I like where things are going...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8736171, member: 7635"] Ok, initial impressions. First Thought: I think Pathfinder continues to have a large impression on D&D and vice versa. It's easy to see some interesting ideas lifted from PF2e (much like how PF2e lifted from 4e/5e) without doing the same exact thing. The generalized spell lists are good example of this. Perhaps the greatest thing that happened to D&D was this parallel evolution of the D&D kernel... It feels weird not to have half-elves or half-orcs, but I figured this was going to happen (see PF2e note above). I love how lifespan and height averages are given as racial traits. Wish they were there for the Multiverse Races... I HATE the Lineages of Gnomes and Elves. HATE. As of Spelljammer, we have seven types of elves (high, wood, drow, shadar-kai, eladrin, sea, and astral). Four of them are separate races with semi-unique mechanics, and three are options of a generic "elf" race that is only differentiated by the spells and cantrips they gain. Ugly, bad, No! Make High elf, Wood elf, and (especially) drow unique separate races like sea, eladrin, shadar-kai and astral elves are. Give wood elves and high elves something more interesting than bonus spells. And for the Love of Corellon, don't give High Elves Misty Step when we already have THREE other teleporting elves! Bad, Lazy, No! Gnomes are just the same: sub-races without using that word. Either make both gnomes separate "races" like the deep gnome OR blend them into one race equal parts tinker and forest fey. Dragonborn were fine in Fizban. This feels like a step back, but I haven't run the math to see if and how badly... Looks like Thieves Cant is becoming a language and not just a class ribbon. Good. Overall, I like the background changes. I like the updates to the first level feats. Some of the default choices feel weird, but they're just suggestions for the indecisive. I kinda want to backport Artisan, Pilgrim and Cultist into the current paradigm (seems easy enough to do). I'm not sure how I like the crit-rules. I'm likewise ambivalent about the nat 20/1 on saves/skills, but they don't kill the game. I also like inspiration being more accessible because most of the time, I forget to award it and my PCs forget to use it. Eldritch Blast not on the Arcane List means its either 1.) Not in the game (unlikely) 2.) Warlock exlcusive and not cherry-pickable or 3.) no longer a spell but a class feature. My money's on 2. Interesting changes so far, but aside from the elf (and to lesser extent gnome) changes, I like where things are going... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
First playtest thread! One D&D Character Origins.
Top