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First playtest thread! One D&D Character Origins.
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<blockquote data-quote="Faolyn" data-source="post: 8736205" data-attributes="member: 6915329"><p>I'm not happy about the half-whatevers at all. I like how Level Up does it: one heritage's traits and another heritage's gifts. For this edition, I'd put an asterisk next to certain racial traits and let you swap one for another race's asterisked trait (with the idea that the asterisked traits are all of "equal value"). </p><p></p><p></p><p>I would actually go in a different direction. Have elves. The end. Drow, wood elves, high elves, whatever... all different cultures. Just let the player pick if they want <em>dancing lights, prestidigitation, </em>or <em>druidcraft.</em> Ditto for gnomes. Let them choose the cantrip and pick from <em>speak with animals</em> and a new 1st-level spell with a 1 gp material component that create a clockwork toy.</p><p></p><p>If new elf subraces come into play, then just give a brief description and say "add <em>cantrip name</em> to the list of spells you can choose when you decide to play an elf."</p><p></p><p></p><p>At my table, we allow up to three inspiration at a time. At the end of each game, the DM gives one inspiration and then the players, as a group, award one inspiration to a different player.</p><p></p><p></p><p>I'm actually kind of upset they didn't create an eldritch spell list, like how PF2 has an occult spell list.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8736205, member: 6915329"] I'm not happy about the half-whatevers at all. I like how Level Up does it: one heritage's traits and another heritage's gifts. For this edition, I'd put an asterisk next to certain racial traits and let you swap one for another race's asterisked trait (with the idea that the asterisked traits are all of "equal value"). I would actually go in a different direction. Have elves. The end. Drow, wood elves, high elves, whatever... all different cultures. Just let the player pick if they want [I]dancing lights, prestidigitation, [/I]or [I]druidcraft.[/I] Ditto for gnomes. Let them choose the cantrip and pick from [I]speak with animals[/I] and a new 1st-level spell with a 1 gp material component that create a clockwork toy. If new elf subraces come into play, then just give a brief description and say "add [I]cantrip name[/I] to the list of spells you can choose when you decide to play an elf." At my table, we allow up to three inspiration at a time. At the end of each game, the DM gives one inspiration and then the players, as a group, award one inspiration to a different player. I'm actually kind of upset they didn't create an eldritch spell list, like how PF2 has an occult spell list. [/QUOTE]
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