Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
First playtest thread! One D&D Character Origins.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ruin Explorer" data-source="post: 8736231" data-attributes="member: 18"><p>I mean, the trouble with this sort of software comparison is that are are version changes in software from say, 8.0 to 8.3 which completely and totally change the software to the point where it's basically unrecognisable and gains dozens of huge features whilst losing some obscure but relied upon ones, and there are like 8.0 to 10.5 changes where the software is basically identical and indistinguishable (and yeah I'm thinking of software I actually work with).</p><p></p><p>So I would say your OS comparison is <em>actively unhelpful</em>.</p><p></p><p>Stick to edition comparisons, imho.</p><p></p><p>And this is a much bigger change, already, than 3E to 3.5E. It's all very well saying "Well 1E to 2E wasn't an edition change, really!", except that it was. As a matter of cold fact.</p><p></p><p>This is looking to be very similar to the 1E to 2E edition change. As predicted, I should say.</p><p></p><p>Lots of interesting stuff in here. Most of it is good. Some of it is a bit mediocre - Dragonborn kind of suck, for example, even if they scale slightly better. Common being from Sigil is absolutely wild/fascinating (was this ever lore before? If so I long forgot it), and puts Planescape at the centre of the multiverse in a very firm way.</p><p></p><p>Most of the Feat changes seem solid. The discount on buying magical items on Crafter is kind of funny and no doubt someone flipped their computer desk over it already, because they know it means magic items are going to be more buyable in 1D&D. Not many Feats which is a tad disappointing, hopefully they'll add some more.</p><p></p><p>Inspiration rules are the worst thing in there because they contain two instances of total boneheadedness. Firstly, you have to decide to use Inspiration before the roll. Wrong. Just outright wrong. They're doing things like changing 1/20 to reflect how groups play, but trying to get people to pre-declare Inspiration. No. You need to be able to decide after the roll. Also, they're falling into just old traps where they aren't realistic about how the game is played. People roll dice first and quickly, don't try and make them hem and haw before rolling dice, it slows the game down and is no fun. Secondly, you can only have one. Stupid. I can see limiting it to prevent hoarding, but that plus "u must declare b4 rolling" is pure bonehead - it'd be very easy to get a group full on Inspiration and having to waste tons of it that way. Make it at least two for god's sake people.</p><p></p><p>Grappling kind of got nerfed pretty damn hard and will require some rewrites to some class abilities (like Barbarian advantage on STR checks) if it's to retain much utility.</p><p></p><p>Quite a bold "first step".</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8736231, member: 18"] I mean, the trouble with this sort of software comparison is that are are version changes in software from say, 8.0 to 8.3 which completely and totally change the software to the point where it's basically unrecognisable and gains dozens of huge features whilst losing some obscure but relied upon ones, and there are like 8.0 to 10.5 changes where the software is basically identical and indistinguishable (and yeah I'm thinking of software I actually work with). So I would say your OS comparison is [I]actively unhelpful[/I]. Stick to edition comparisons, imho. And this is a much bigger change, already, than 3E to 3.5E. It's all very well saying "Well 1E to 2E wasn't an edition change, really!", except that it was. As a matter of cold fact. This is looking to be very similar to the 1E to 2E edition change. As predicted, I should say. Lots of interesting stuff in here. Most of it is good. Some of it is a bit mediocre - Dragonborn kind of suck, for example, even if they scale slightly better. Common being from Sigil is absolutely wild/fascinating (was this ever lore before? If so I long forgot it), and puts Planescape at the centre of the multiverse in a very firm way. Most of the Feat changes seem solid. The discount on buying magical items on Crafter is kind of funny and no doubt someone flipped their computer desk over it already, because they know it means magic items are going to be more buyable in 1D&D. Not many Feats which is a tad disappointing, hopefully they'll add some more. Inspiration rules are the worst thing in there because they contain two instances of total boneheadedness. Firstly, you have to decide to use Inspiration before the roll. Wrong. Just outright wrong. They're doing things like changing 1/20 to reflect how groups play, but trying to get people to pre-declare Inspiration. No. You need to be able to decide after the roll. Also, they're falling into just old traps where they aren't realistic about how the game is played. People roll dice first and quickly, don't try and make them hem and haw before rolling dice, it slows the game down and is no fun. Secondly, you can only have one. Stupid. I can see limiting it to prevent hoarding, but that plus "u must declare b4 rolling" is pure bonehead - it'd be very easy to get a group full on Inspiration and having to waste tons of it that way. Make it at least two for god's sake people. Grappling kind of got nerfed pretty damn hard and will require some rewrites to some class abilities (like Barbarian advantage on STR checks) if it's to retain much utility. Quite a bold "first step". [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
First playtest thread! One D&D Character Origins.
Top