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First playtest thread! One D&D Character Origins.
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<blockquote data-quote="dave2008" data-source="post: 8736736" data-attributes="member: 83242"><p>This is essentially an extension of the attribute array. Which I am fine with. I mean not everyone uses the array and it is nice to a bit customizing on top of that. I would also be fine if stat bonus went away in character creation and it was part of the array (the old elite array) or roll. Same difference really. Except, buy linking it to a background you are creating a story for why your character is exception. Which can be a good thing for some more than others, but I don't think it hurts but a very few.</p><p></p><p>Except that dexterity, if it is still a thing at all, is not expressed by attribute scores. I'm OK with that. Hopefully allows them to give races something more interesting than a stat bonus, which is kinda boring.</p><p></p><p>IMO, the issue is balance. WotC, and most players it seems, want races to be balanced mechanically. If you let go it that notion you have no issue with a minotaur with max Str 20 and halfling with a max strength of 16. It doesn't have to min./max. types, many players just don't want to feel they are being left behind.</p><p></p><p>All in all it is not a lot to get upset about IMO and it makes sense for a big-tent game like D&D to cater to the broadest group of people. If you want racial bonuses, penalties, or limits then houserule them into your game. If your group balks at it, then maybe you shouldn't have them in the first place. FYI, my group accepts racial limits - it can work.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8736736, member: 83242"] This is essentially an extension of the attribute array. Which I am fine with. I mean not everyone uses the array and it is nice to a bit customizing on top of that. I would also be fine if stat bonus went away in character creation and it was part of the array (the old elite array) or roll. Same difference really. Except, buy linking it to a background you are creating a story for why your character is exception. Which can be a good thing for some more than others, but I don't think it hurts but a very few. Except that dexterity, if it is still a thing at all, is not expressed by attribute scores. I'm OK with that. Hopefully allows them to give races something more interesting than a stat bonus, which is kinda boring. IMO, the issue is balance. WotC, and most players it seems, want races to be balanced mechanically. If you let go it that notion you have no issue with a minotaur with max Str 20 and halfling with a max strength of 16. It doesn't have to min./max. types, many players just don't want to feel they are being left behind. All in all it is not a lot to get upset about IMO and it makes sense for a big-tent game like D&D to cater to the broadest group of people. If you want racial bonuses, penalties, or limits then houserule them into your game. If your group balks at it, then maybe you shouldn't have them in the first place. FYI, my group accepts racial limits - it can work. [/QUOTE]
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