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First playtest thread! One D&D Character Origins.
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<blockquote data-quote="RoughCoronet0" data-source="post: 8736743" data-attributes="member: 7031665"><p>So I'm looking over the UA and collecting my first impressions and opinions. I'll start with the races (which I'm sort of surprised they are still going with race as the term to use but I was never bothered one way or the other about what to call them. Race, ancestries, origins, lineages, species, all work for me.</p><p></p><p><strong><span style="font-size: 26px">Races</span></strong></p><ul> <li data-xf-list-type="ul"><span style="font-size: 15px"><strong>Humans</strong> - I cant help but feel they need just a little something more. I know they get a free feat and inspiration every long rest. It might be just because I'm not fully wrapping my head around the current strength of this race, I don't know. I just feel like maybe even just one extra language known or a free tool proficiency would round it out in my eyes. It weird right?</span></li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Ardlings</strong> - I'm going to say it, I love the idea of this race. Aasimar are the angel touched race, but never felt like it covered the wide array of celestial creatures that could be pulled from as an ancestry. Not to mention that they are basically just celestial humans most of the time. The Ardlings encourage having ancestries from celestials like the more animal like Archons, the Guardinals, the Animal Lords of the Beastlands, and the various other animal like celestials that exist in the Upper Planes. I do wonder if it would be possible to give a few more options to choose from the match a wider range of animal types, but otherwise I love this so much!</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Dragonborn</strong> - I don't actually mind the idea of there being a more standard version of the race and having the Fizban Dragonborns being ones that have a closer tie to a particular draconic ancestor then normal Dragonborn. However, as it stands this iteration isn't doing it for me. First I think the breath weapon should be reverted back to the version used in Fizban, and this Dragonborn needs some other stand out feature to really distinguish it from the others. Otherwise, reprinting the Fizban Dragonborns would be the way to go I feel.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Dwarf</strong> - While I am a bit sad to see Hill and Mountain Dwarves combined into one (mostly because I wanted to see how they could more clearly distinguish them from each other), I like the changes to the race over all. No real complaints here.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Elves </strong>- While a bit clunky due to shoving three subraces into one race's feature listing, my only real critique is that they should update these elves with the same trance feature as the Shadar-kai, Eladrin, and Sea-Elves from MPMM. Then it would be just right in my eyes.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Gnomes</strong> - I feel like, just like with the Human and Dragonborn, the Gnomes just need a little extra something to round out their abilities. either something that is standard to all Gnomes, or something added on to the subrace. Maybe a Nature, Survival, or Animal Handling proficiency for the Forest Gnomes and a Tool Proficiency for the Rock Gnomes. I don't know, just something more I guess.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Halflings</strong> - If you can combine the three Elves and two Gnomes into one race to give customization, then I feel like you can do the same for the Halflings easily. Have the Lightfoot Halflings gain something like advantage on stealth a number of times equal prof bonus or a bonus action hide or something along those lines, give the Stout Halflings resistance to poison, and give the Ghostwise Halflings a 30 ft. range telepathy. Then it would be perfect for me.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Orcs</strong> - I think this race is solid. I could see it getting maybe something else, like a a revised version of the Savage Attacks feature from Half-Orcs as they seem to be going away, but I don't think they really need it even if I would like to see more. Maybe I just really like each race having at least 4 distinct features (not including Dark-vision that is). Overall, I'm fairly satisfied.</li> </ul><p></p><ul> <li data-xf-list-type="ul"><strong>Tieflings</strong> - I'm overall happy with this race and it being expanded to encompass all the fiendish beings of the lower planes. I am curious if a flying variant will be added. I will always feel like another feature will add to this but once again I don't think this races really needs it, I'd just like to have another feature is all. Otherwise, good all around.</li> </ul></blockquote><p></p>
[QUOTE="RoughCoronet0, post: 8736743, member: 7031665"] So I'm looking over the UA and collecting my first impressions and opinions. I'll start with the races (which I'm sort of surprised they are still going with race as the term to use but I was never bothered one way or the other about what to call them. Race, ancestries, origins, lineages, species, all work for me. [B][SIZE=7]Races[/SIZE][/B] [LIST] [*][SIZE=4][B]Humans[/B] - I cant help but feel they need just a little something more. I know they get a free feat and inspiration every long rest. It might be just because I'm not fully wrapping my head around the current strength of this race, I don't know. I just feel like maybe even just one extra language known or a free tool proficiency would round it out in my eyes. It weird right?[/SIZE] [/LIST] [LIST] [*][B]Ardlings[/B] - I'm going to say it, I love the idea of this race. Aasimar are the angel touched race, but never felt like it covered the wide array of celestial creatures that could be pulled from as an ancestry. Not to mention that they are basically just celestial humans most of the time. The Ardlings encourage having ancestries from celestials like the more animal like Archons, the Guardinals, the Animal Lords of the Beastlands, and the various other animal like celestials that exist in the Upper Planes. I do wonder if it would be possible to give a few more options to choose from the match a wider range of animal types, but otherwise I love this so much! [/LIST] [LIST] [*][B]Dragonborn[/B] - I don't actually mind the idea of there being a more standard version of the race and having the Fizban Dragonborns being ones that have a closer tie to a particular draconic ancestor then normal Dragonborn. However, as it stands this iteration isn't doing it for me. First I think the breath weapon should be reverted back to the version used in Fizban, and this Dragonborn needs some other stand out feature to really distinguish it from the others. Otherwise, reprinting the Fizban Dragonborns would be the way to go I feel. [/LIST] [LIST] [*][B]Dwarf[/B] - While I am a bit sad to see Hill and Mountain Dwarves combined into one (mostly because I wanted to see how they could more clearly distinguish them from each other), I like the changes to the race over all. No real complaints here. [/LIST] [LIST] [*][B]Elves [/B]- While a bit clunky due to shoving three subraces into one race's feature listing, my only real critique is that they should update these elves with the same trance feature as the Shadar-kai, Eladrin, and Sea-Elves from MPMM. Then it would be just right in my eyes. [/LIST] [LIST] [*][B]Gnomes[/B] - I feel like, just like with the Human and Dragonborn, the Gnomes just need a little extra something to round out their abilities. either something that is standard to all Gnomes, or something added on to the subrace. Maybe a Nature, Survival, or Animal Handling proficiency for the Forest Gnomes and a Tool Proficiency for the Rock Gnomes. I don't know, just something more I guess. [/LIST] [LIST] [*][B]Halflings[/B] - If you can combine the three Elves and two Gnomes into one race to give customization, then I feel like you can do the same for the Halflings easily. Have the Lightfoot Halflings gain something like advantage on stealth a number of times equal prof bonus or a bonus action hide or something along those lines, give the Stout Halflings resistance to poison, and give the Ghostwise Halflings a 30 ft. range telepathy. Then it would be perfect for me. [/LIST] [LIST] [*][B]Orcs[/B] - I think this race is solid. I could see it getting maybe something else, like a a revised version of the Savage Attacks feature from Half-Orcs as they seem to be going away, but I don't think they really need it even if I would like to see more. Maybe I just really like each race having at least 4 distinct features (not including Dark-vision that is). Overall, I'm fairly satisfied. [/LIST] [LIST] [*][B]Tieflings[/B] - I'm overall happy with this race and it being expanded to encompass all the fiendish beings of the lower planes. I am curious if a flying variant will be added. I will always feel like another feature will add to this but once again I don't think this races really needs it, I'd just like to have another feature is all. Otherwise, good all around. [/LIST] [/QUOTE]
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