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First playtest thread! One D&D Character Origins.
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<blockquote data-quote="Charlaquin" data-source="post: 8737186" data-attributes="member: 6779196"><p>I wouldn’t sweat the power of individual Fears too much. As the sidebar says, they’ll get tweaked to bring them to the desired power level later, if they survive this initial vibe check.</p><p></p><p>I have mixed feelings. On one hand, I’m in favor of trying to make it common enough that players don’t feel the need to hoard it, and making it something the player can gain themselves instead of hoping the DM will remember your traits and think you did a good job roleplaying them. On the other hand, I liked that gaining inspiration was tied to your actions, and I don’t like the idea of it just being random. This is why I like just saying the player can grant <em>themselves</em> Inspiration once per trait per session.</p><p></p><p>Hell yeah! <img class="smilie smilie--emoji" alt="😎" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" title="Smiling face with sunglasses :sunglasses:" data-shortname=":sunglasses:" loading="lazy" width="64" height="64" /></p><p></p><p>Some of them. Elves, dwarves, orcs and dragonborn can’t be, which is… weird… </p><p></p><p>I think the rule for establishing and escaping the grapple is actually far simpler (again, that’s the way monsters have been doing it this whole time, specifically because it’s simpler). Giving the grappler the Slowed condition while moving the grappled target feels a little odd, I agree.</p><p></p><p>Nope. Backgrounds are entirely customizable, and in fact, build-your-own is the default. The pre-written ones are all just examples of possible backgrounds you can build (or just take one of the examples if you don’t want to bother building your own).</p><p></p><p>It increases your average damage by half a point, which is not bad, actually. That’s true regardless of die size, which is unintuitive but provable mathematically.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 8737186, member: 6779196"] I wouldn’t sweat the power of individual Fears too much. As the sidebar says, they’ll get tweaked to bring them to the desired power level later, if they survive this initial vibe check. I have mixed feelings. On one hand, I’m in favor of trying to make it common enough that players don’t feel the need to hoard it, and making it something the player can gain themselves instead of hoping the DM will remember your traits and think you did a good job roleplaying them. On the other hand, I liked that gaining inspiration was tied to your actions, and I don’t like the idea of it just being random. This is why I like just saying the player can grant [I]themselves[/I] Inspiration once per trait per session. Hell yeah! 😎 Some of them. Elves, dwarves, orcs and dragonborn can’t be, which is… weird… I think the rule for establishing and escaping the grapple is actually far simpler (again, that’s the way monsters have been doing it this whole time, specifically because it’s simpler). Giving the grappler the Slowed condition while moving the grappled target feels a little odd, I agree. Nope. Backgrounds are entirely customizable, and in fact, build-your-own is the default. The pre-written ones are all just examples of possible backgrounds you can build (or just take one of the examples if you don’t want to bother building your own). It increases your average damage by half a point, which is not bad, actually. That’s true regardless of die size, which is unintuitive but provable mathematically. [/QUOTE]
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