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First playtest thread! One D&D Character Origins.
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<blockquote data-quote="Ixal" data-source="post: 8737435" data-attributes="member: 7030132"><p>And yet, when you compare a human and a dwarf adventurer of the same class you still end up with the dwarf being tougher than the human because he is a dwarf. You can't shake off your race and the average npc dwarf is equally affected as the average adventurer dwarf. No matter how odd and special he is, he is still a dwarf.</p><p></p><p>And no, to me its not a small thing. It represents the core of what the game is, one where you play a fictional role in a fictional world in which dwarfs are dwarfs with their own quirks in which case a dwarfs ASI stays no matter what class they play.</p><p>Or you play as a stat array of combat manoeuvres to have several tactical battles. In that case it doesn't matter what your race is, only your combat stats count. You are not playing a dwarven adventurer, you are playing the sword and shield tank.</p><p></p><p>Sadly with the change to floating and backgrounds ASI WotC caters to the latter. For them the "Role" in Role Playing Game seems now to mean combat role and they educate their players in that regard to always optimize their combat stats instead of playing something not optimal because you like the idea/role of it. Because in the end thats who the change to floating ASI is for. People who only something with optimal attributes for their combat role.</p></blockquote><p></p>
[QUOTE="Ixal, post: 8737435, member: 7030132"] And yet, when you compare a human and a dwarf adventurer of the same class you still end up with the dwarf being tougher than the human because he is a dwarf. You can't shake off your race and the average npc dwarf is equally affected as the average adventurer dwarf. No matter how odd and special he is, he is still a dwarf. And no, to me its not a small thing. It represents the core of what the game is, one where you play a fictional role in a fictional world in which dwarfs are dwarfs with their own quirks in which case a dwarfs ASI stays no matter what class they play. Or you play as a stat array of combat manoeuvres to have several tactical battles. In that case it doesn't matter what your race is, only your combat stats count. You are not playing a dwarven adventurer, you are playing the sword and shield tank. Sadly with the change to floating and backgrounds ASI WotC caters to the latter. For them the "Role" in Role Playing Game seems now to mean combat role and they educate their players in that regard to always optimize their combat stats instead of playing something not optimal because you like the idea/role of it. Because in the end thats who the change to floating ASI is for. People who only something with optimal attributes for their combat role. [/QUOTE]
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