Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
First playtest thread! One D&D Character Origins.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Justice and Rule" data-source="post: 8738129" data-attributes="member: 6778210"><p><em><strong>This</strong></em>. Creating the choice between ASIs and Feats was meant as something to keep it so you didn't need to use Feats in your game. It was a bad split and shouldn't have been done.</p><p></p><p></p><p></p><p>I don't fully agree, but this basically makes my point for me: if the numbers matter that little, then why are we using the numbers to differentiate? Why not let us have the ability to make them better match our concepts (where they will have the most notable effect) and save differences in race to interesting abilities that other races won't have access to?</p><p></p><p></p><p></p><p>I disagree with this a great deal. ASIs matter, especially in a game where there are very limited options for improvement. Plus, saying that they're just "fluff" and non-essentially is really a great argument as to why we don't need to attach them to race anymore. The only real effect they have is largely pushing people who want to play certain classes towards certain races so that they can get the most out of them. Why not detach them, put them into characterful backgrounds (or even custom ones) while making race something that has a bunch of interesting consequences that supplements your class choice rather than deciding it?</p><p></p><p></p><p></p><p>I disagree. Those powers have a ton of utility and could be useful both in and out of combat. Each of those spells are useful to have on their own detached from class. Compare this to getting stat boosts that run counter to my class: putting them into dump stats will likely have little effect on my character.</p></blockquote><p></p>
[QUOTE="Justice and Rule, post: 8738129, member: 6778210"] [I][B]This[/B][/I]. Creating the choice between ASIs and Feats was meant as something to keep it so you didn't need to use Feats in your game. It was a bad split and shouldn't have been done. I don't fully agree, but this basically makes my point for me: if the numbers matter that little, then why are we using the numbers to differentiate? Why not let us have the ability to make them better match our concepts (where they will have the most notable effect) and save differences in race to interesting abilities that other races won't have access to? I disagree with this a great deal. ASIs matter, especially in a game where there are very limited options for improvement. Plus, saying that they're just "fluff" and non-essentially is really a great argument as to why we don't need to attach them to race anymore. The only real effect they have is largely pushing people who want to play certain classes towards certain races so that they can get the most out of them. Why not detach them, put them into characterful backgrounds (or even custom ones) while making race something that has a bunch of interesting consequences that supplements your class choice rather than deciding it? I disagree. Those powers have a ton of utility and could be useful both in and out of combat. Each of those spells are useful to have on their own detached from class. Compare this to getting stat boosts that run counter to my class: putting them into dump stats will likely have little effect on my character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
First playtest thread! One D&D Character Origins.
Top