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<blockquote data-quote="EzekielRaiden" data-source="post: 8739074" data-attributes="member: 6790260"><p>It...really really wasn't though. "5.5e" is already more of a change to 5e than Essentials ever thought of being because legitimately actually nothing was replaced by the new class or race options in Essentials.</p><p></p><p>Like I legit do not get why so many people are so insistent that Essentials was a new edition. It wasn't even a revision! The "original" options weren't even remotely deprecated! You could freely mix and match anything from any source, so long as (a) you didn't multiclass into a class you already had (an existing rule from 4e's foundation) and (b) you could only mix powers which had a defined level. That's it. Everything else worked exactly 100% the same. Everything used the same math. Humans got an alternative option instead of getting a bonus at-will power, but could still choose to get the bonus at-will power if they wished to.</p><p></p><p>Essentials was in every meaningful sense "the same game, but more options." 5.5e is not actually the same game. You have to adapt. It may not be a difficult or onerous adaptation, but it is emphatically not ZERO adaptation. Essentials characters and "original 4e" characters required legitimately actually zero adaptation to play together or even to be blended together via MC feats, hybrids, or other miscibility options.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8739074, member: 6790260"] It...really really wasn't though. "5.5e" is already more of a change to 5e than Essentials ever thought of being because legitimately actually nothing was replaced by the new class or race options in Essentials. Like I legit do not get why so many people are so insistent that Essentials was a new edition. It wasn't even a revision! The "original" options weren't even remotely deprecated! You could freely mix and match anything from any source, so long as (a) you didn't multiclass into a class you already had (an existing rule from 4e's foundation) and (b) you could only mix powers which had a defined level. That's it. Everything else worked exactly 100% the same. Everything used the same math. Humans got an alternative option instead of getting a bonus at-will power, but could still choose to get the bonus at-will power if they wished to. Essentials was in every meaningful sense "the same game, but more options." 5.5e is not actually the same game. You have to adapt. It may not be a difficult or onerous adaptation, but it is emphatically not ZERO adaptation. Essentials characters and "original 4e" characters required legitimately actually zero adaptation to play together or even to be blended together via MC feats, hybrids, or other miscibility options. [/QUOTE]
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