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First playtest thread! One D&D Character Origins.
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<blockquote data-quote="Jfdlsjfd" data-source="post: 8742470" data-attributes="member: 42856"><p>To be honest, compatibility means that they can still be played within the newer rules. If we learn for example that the new wizard can only cast 1 spell per day (because they heard about the users complaining about martials being underpowered compared to wizards [they seem to listen to strange feedback]), both can play in the same adventures, yet the 2014 wizard will be far more powerful and there will be no reason not to play a 2014 wizard and you'll be able to keep doing so. On the other hand, the removal of critical for add-on damage like sneak attack, if it's compensated by a feature of the 2024 Rogue, then the 2014 Rogue will be shafted and you won't be able to play it effectively. I'd call the crit rule change a non-backward-compatible change.</p><p></p><p></p><p></p><p>They took the easy way out by saying that the racial ability aren't really racial, they are specific to PCs from that races. NPCs can have other, or no, racial ability. So the elves are seen as the lithe, graceful races because most of them (=the NPCs) are dexterous (12 DEX instead of 10 DEX for humans NPCs) and, say, can reroll Dex saves thanks to their natural agility, but you PC can't (he got the ability to get advantage on Charmed saving throws, which other, less adventurous elves, don't get). They didn't think through the implication (why are most elf heroes an oaf among their peers?) but I think they tried to address this specific point.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8742470, member: 42856"] To be honest, compatibility means that they can still be played within the newer rules. If we learn for example that the new wizard can only cast 1 spell per day (because they heard about the users complaining about martials being underpowered compared to wizards [they seem to listen to strange feedback]), both can play in the same adventures, yet the 2014 wizard will be far more powerful and there will be no reason not to play a 2014 wizard and you'll be able to keep doing so. On the other hand, the removal of critical for add-on damage like sneak attack, if it's compensated by a feature of the 2024 Rogue, then the 2014 Rogue will be shafted and you won't be able to play it effectively. I'd call the crit rule change a non-backward-compatible change. They took the easy way out by saying that the racial ability aren't really racial, they are specific to PCs from that races. NPCs can have other, or no, racial ability. So the elves are seen as the lithe, graceful races because most of them (=the NPCs) are dexterous (12 DEX instead of 10 DEX for humans NPCs) and, say, can reroll Dex saves thanks to their natural agility, but you PC can't (he got the ability to get advantage on Charmed saving throws, which other, less adventurous elves, don't get). They didn't think through the implication (why are most elf heroes an oaf among their peers?) but I think they tried to address this specific point. [/QUOTE]
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