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<blockquote data-quote="D'karr" data-source="post: 4738595" data-attributes="member: 336"><p>First of all, welcome to ENWorld!!! You'll have a great time here.</p><p></p><p>As I remember when I started DMing, I must say that creating your own adventures is much better, and rewarding than using somebody else's. However, what I found very helpful was to expand on the ideas of others first. This allowed me to be creative, but still have a safety net that I could rely on.</p><p></p><p>You are not getting in over your head. However if this is your first time, you definitely want to start small, or you might end up feeling overwhelmed. You might want to take a look at some short adventures, and use those as a springboard for your creativity.</p><p></p><p>Hey, if you have the DMG, there is already a sample adventure in the back, though it is arguable if it is the best example to highlight the good points about 4e...</p><p></p><p>Let the players explore, let them discover. That is what is really fun about this game. Don't be afraid to make mistakes, and don't be afraid to improvise. When you improvise something keep track of it so you can give your "narrative" a consistent feel.</p><p></p><p>Keep the players on their toes, and above all have fun.</p><p></p><p>Good luck into your foray into the world of Dungeon Mastering.</p></blockquote><p></p>
[QUOTE="D'karr, post: 4738595, member: 336"] First of all, welcome to ENWorld!!! You'll have a great time here. As I remember when I started DMing, I must say that creating your own adventures is much better, and rewarding than using somebody else's. However, what I found very helpful was to expand on the ideas of others first. This allowed me to be creative, but still have a safety net that I could rely on. You are not getting in over your head. However if this is your first time, you definitely want to start small, or you might end up feeling overwhelmed. You might want to take a look at some short adventures, and use those as a springboard for your creativity. Hey, if you have the DMG, there is already a sample adventure in the back, though it is arguable if it is the best example to highlight the good points about 4e... Let the players explore, let them discover. That is what is really fun about this game. Don't be afraid to make mistakes, and don't be afraid to improvise. When you improvise something keep track of it so you can give your "narrative" a consistent feel. Keep the players on their toes, and above all have fun. Good luck into your foray into the world of Dungeon Mastering. [/QUOTE]
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