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ShortQuests -- Pocket Sized Adventures! An all-new collection of digest-sized D&D adventures designed for 1-2 game sessions.
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<blockquote data-quote="DemonAtheist" data-source="post: 1416275" data-attributes="member: 17278"><p>Hello. I am (go on guess) DemonAtheist. Was sent to this forum by a friend (our DM) probably because hes tired of answering my questions via aim. So here i am...flame me it tastes good (yay demons)</p><p></p><p>anyway</p><p></p><p>1. how does attacking with two hand crossbows work? the text says: </p><p>"You can shoot, but not load, a hand crossbow with one hand at no penalty. You can shoot a hand crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons" </p><p>but it never actually says you can load hand crossbows if you dual wield. It also doesnt say you can't, because (at least to me) the operative words are 'without penalty.' I feel that with rapid reload and proficiency, one should be able to get full attacks per round. friends say its unrealistic and not explicitly allowed by the rules.</p><p></p><p>2. As far as customizing races, is it balanced to change the illusion bonuses of gnomes to another school of magic, given a decent roleplaying reason. Specifically, I would want evocation.</p><p></p><p>3. Why is the arcane spell requirement for arcane tricksters 3rd level instead of 2nd? This is just a personal complaint really, as it isnt underpowered, but it does mean my sorc/rogue couldnt become a trickster until level 10 (as opposed to 8, or 7 with a wizard, or 7 and 6 [respectively] for an assassin/rogue/sorc or an assassin/rogue/wiz)</p><p></p><p>4. Does weapon focus (ray) apply to all ranged touch spells, or only to those with ray in the name? And from whatever experience you have, do casters that rely on sneak attack damage work well (until i get trickster and impromptu sneak attack two levels later than i feel is right; see above)</p><p></p><p>5. Would a house rule that said masterwork light armor could negate the arcane spell failure intead of lowering the AC penalty be balanced? I really hate rolling failure...and it seems that realistically armor could be made with more arm mobility for spellcasters as a specialty item (as in 150 more gold).</p><p></p><p>6. Does damage to weapon rolls count for shuriken used by small characters? Its not a roll per se, and any damage increase effectively multiplies the damage (im thinking a song of courage/weapon specialization/point blank shot build...thats +6 damage at Bard 14/fighter 4, and theyre ninja stars!!!). Is it a roll of a one sided die (semantically)? And is it balanced?</p><p></p><p>7. Does weapon finessese with a spiked chain allow trip attack rolls to use one's dex mod instead of str?</p><p></p><p></p><p></p><p>well, i think thats it for now. Thanks for whatever time you manage to spend reading this. adio</p></blockquote><p></p>
[QUOTE="DemonAtheist, post: 1416275, member: 17278"] Hello. I am (go on guess) DemonAtheist. Was sent to this forum by a friend (our DM) probably because hes tired of answering my questions via aim. So here i am...flame me it tastes good (yay demons) anyway 1. how does attacking with two hand crossbows work? the text says: "You can shoot, but not load, a hand crossbow with one hand at no penalty. You can shoot a hand crossbow with each hand, but you take a penalty on attack rolls as if attacking with two light weapons" but it never actually says you can load hand crossbows if you dual wield. It also doesnt say you can't, because (at least to me) the operative words are 'without penalty.' I feel that with rapid reload and proficiency, one should be able to get full attacks per round. friends say its unrealistic and not explicitly allowed by the rules. 2. As far as customizing races, is it balanced to change the illusion bonuses of gnomes to another school of magic, given a decent roleplaying reason. Specifically, I would want evocation. 3. Why is the arcane spell requirement for arcane tricksters 3rd level instead of 2nd? This is just a personal complaint really, as it isnt underpowered, but it does mean my sorc/rogue couldnt become a trickster until level 10 (as opposed to 8, or 7 with a wizard, or 7 and 6 [respectively] for an assassin/rogue/sorc or an assassin/rogue/wiz) 4. Does weapon focus (ray) apply to all ranged touch spells, or only to those with ray in the name? And from whatever experience you have, do casters that rely on sneak attack damage work well (until i get trickster and impromptu sneak attack two levels later than i feel is right; see above) 5. Would a house rule that said masterwork light armor could negate the arcane spell failure intead of lowering the AC penalty be balanced? I really hate rolling failure...and it seems that realistically armor could be made with more arm mobility for spellcasters as a specialty item (as in 150 more gold). 6. Does damage to weapon rolls count for shuriken used by small characters? Its not a roll per se, and any damage increase effectively multiplies the damage (im thinking a song of courage/weapon specialization/point blank shot build...thats +6 damage at Bard 14/fighter 4, and theyre ninja stars!!!). Is it a roll of a one sided die (semantically)? And is it balanced? 7. Does weapon finessese with a spiked chain allow trip attack rolls to use one's dex mod instead of str? well, i think thats it for now. Thanks for whatever time you manage to spend reading this. adio [/QUOTE]
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