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<blockquote data-quote="Pax" data-source="post: 1416781" data-attributes="member: 6875"><p>It is unrealistic to get full dual-wield rate of fire, given that reloading a hand crossbow STILL takes two free hands, even in real life.</p><p></p><p> However, you can sidestep the entire problem quite nicely. GEt a matched pair of <em>+1 Hand Crossbows of Quick-Loading</em>, for 18,400gp each. "Quick-Loading" is a +2 enhancement found in <em>Magic of Faerun</em> - basically, it gives you an extradimensional ammunition supply (with room for 100 bolts!), and it loads ITSELF fast enough to permit full attack actions with it. You DO still have to supply the actual bolts, however. ^_^</p><p></p><p></p><p></p><p> Personally, I would never allow customisation of races. As a GM, the races I woudl permit, would be allowed for very specific reasons - take 'em as-is, or don't take 'em at all. Sorry.</p><p></p><p></p><p> Because the designers felt that was an appropriate prerequisite. *shrug*</p><p></p><p></p><p> Those whose stat blocks list "<strong>Effect:</strong> ray". Melf's Acid Arrow is an <em>energy missile</em>, not a ray - ranged touch or not. Disintigrate is a <em>ray</em>, regardless of what it's name is or isn't.</p><p></p><p></p><p> No, it would not IMO be balanced. However, between materials, some magical enhancements, and prestige classes, it is possible (for some builds) to wear FULL PLATE, and suffer ZERO arcane failure. Spellsword (CW) and Knight of Thorns (<em>Dragonlance Campaign Setting</em>) both offer arcane failure reduction as key class abilities. Bladesinger (CW) allows ignoring ALL arcane failure from light armor, IIRC.</p><p></p><p> You shoudl also check out some of the other materials in the 3.0 <em>Arms and Equipment Guide</em>, there are a few in there that cut arcane failure down by a bit ...</p><p></p><p></p><p> Shuriken <strong>are</strong> weapons. An Ogre "ninja" (scary thought) would be throwing nearly-dinner-plate-sized "Large Shuriken", which would deal 1d3 damage per hit.</p><p></p><p> As ranged attacks, they benefit fully from PBS, and even Rapid Shot.</p><p></p><p></p><p> No, sadly. You get to use the Dex bonus for the initial touch attack - but the <strong>Trip Check</strong> itself, still uses your strength modifier.</p></blockquote><p></p>
[QUOTE="Pax, post: 1416781, member: 6875"] It is unrealistic to get full dual-wield rate of fire, given that reloading a hand crossbow STILL takes two free hands, even in real life. However, you can sidestep the entire problem quite nicely. GEt a matched pair of [i]+1 Hand Crossbows of Quick-Loading[/i], for 18,400gp each. "Quick-Loading" is a +2 enhancement found in [i]Magic of Faerun[/i] - basically, it gives you an extradimensional ammunition supply (with room for 100 bolts!), and it loads ITSELF fast enough to permit full attack actions with it. You DO still have to supply the actual bolts, however. ^_^ Personally, I would never allow customisation of races. As a GM, the races I woudl permit, would be allowed for very specific reasons - take 'em as-is, or don't take 'em at all. Sorry. Because the designers felt that was an appropriate prerequisite. *shrug* Those whose stat blocks list "[b]Effect:[/b] ray". Melf's Acid Arrow is an [i]energy missile[/i], not a ray - ranged touch or not. Disintigrate is a [i]ray[/i], regardless of what it's name is or isn't. No, it would not IMO be balanced. However, between materials, some magical enhancements, and prestige classes, it is possible (for some builds) to wear FULL PLATE, and suffer ZERO arcane failure. Spellsword (CW) and Knight of Thorns ([i]Dragonlance Campaign Setting[/i]) both offer arcane failure reduction as key class abilities. Bladesinger (CW) allows ignoring ALL arcane failure from light armor, IIRC. You shoudl also check out some of the other materials in the 3.0 [i]Arms and Equipment Guide[/i], there are a few in there that cut arcane failure down by a bit ... Shuriken [b]are[/b] weapons. An Ogre "ninja" (scary thought) would be throwing nearly-dinner-plate-sized "Large Shuriken", which would deal 1d3 damage per hit. As ranged attacks, they benefit fully from PBS, and even Rapid Shot. No, sadly. You get to use the Dex bonus for the initial touch attack - but the [b]Trip Check[/b] itself, still uses your strength modifier. [/QUOTE]
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