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Community
General Tabletop Discussion
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First post, with a question about customizing the Essentials Slayer
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<blockquote data-quote="Nemesis Destiny" data-source="post: 5390336" data-attributes="member: 98255"><p>I know you guys mean well with the thief suggestion, as it's pretty dead simple to play and probably works better for a mix of melee and ranged, but this player simply could not be bothered to move around every turn to gain combat advantage.</p><p></p><p>I'll mention it during character creation, but I will probably only get a "well, whatever you think..." out of him. That's fine and dandy but if he can't be bothered to move around, then it does no good for him to make that choice.</p><p></p><p>His typical combat goes something like: move in to attack closest guy. Spam basic attack or at-will power until it drops. Move to attack next-closest guy. Lather, rinse, repeat. I'm not kidding. He just doesn't think like a thief.</p><p></p><p>He played a barbarian in a 3e game I ran. He never used his rage unless we urged him to, even when near death. He was being grappled and claw-raked to bits by an Aurumvorax once and could not escape to bring his poleaxe to bear. He kept trying to wrestle it and refused to use his +5 dagger on it because, "It's only a dagger. What's that going to do to it?"</p><p></p><p>This guy is NOT a tactical thinker. Dead simple movement tricks and combat advantage are not really on his radar. I'm not trying to paint him as stupid, 'cause he's not, it's just that he doesn't think that way. And while I appreciate all your advice, and fully agree that he *should* be playing a Thief or Rogue for this (I even made a new Rogue Tactics and Weapon Talent for it), I know that it won't work well for this player. So my question is not so much, "should I use Thief or Slayer," as it is, "Can I make a Slayer work for this?"</p><p></p><p>I think the answer is 'yes' and I think I know how I'm going to do it, thanks in part to the help of some earlier posts.</p></blockquote><p></p>
[QUOTE="Nemesis Destiny, post: 5390336, member: 98255"] I know you guys mean well with the thief suggestion, as it's pretty dead simple to play and probably works better for a mix of melee and ranged, but this player simply could not be bothered to move around every turn to gain combat advantage. I'll mention it during character creation, but I will probably only get a "well, whatever you think..." out of him. That's fine and dandy but if he can't be bothered to move around, then it does no good for him to make that choice. His typical combat goes something like: move in to attack closest guy. Spam basic attack or at-will power until it drops. Move to attack next-closest guy. Lather, rinse, repeat. I'm not kidding. He just doesn't think like a thief. He played a barbarian in a 3e game I ran. He never used his rage unless we urged him to, even when near death. He was being grappled and claw-raked to bits by an Aurumvorax once and could not escape to bring his poleaxe to bear. He kept trying to wrestle it and refused to use his +5 dagger on it because, "It's only a dagger. What's that going to do to it?" This guy is NOT a tactical thinker. Dead simple movement tricks and combat advantage are not really on his radar. I'm not trying to paint him as stupid, 'cause he's not, it's just that he doesn't think that way. And while I appreciate all your advice, and fully agree that he *should* be playing a Thief or Rogue for this (I even made a new Rogue Tactics and Weapon Talent for it), I know that it won't work well for this player. So my question is not so much, "should I use Thief or Slayer," as it is, "Can I make a Slayer work for this?" I think the answer is 'yes' and I think I know how I'm going to do it, thanks in part to the help of some earlier posts. [/QUOTE]
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