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First review of the new Red Box
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<blockquote data-quote="Jasperak" data-source="post: 5269567" data-attributes="member: 2487"><p>I failed my Will save. </p><p></p><p>I hated 18/00 exceptional strength with a passion. There is nothing like rolling a natural 18 and then a 24. One die roll means the difference of two levels to hit and a crap tonne of damage. Hated it with a passion.</p><p></p><p>My issue isn't with ability score modifiers so much as what they represent. In most of the earlier editions a +4 bonus from Strength equated to a 4 level increase in hit potential for fighters, but that +4 bonus only happened for one out of every 200 times. </p><p></p><p>And then 1e Cavaliers added % to every score at every level and 3e made it +1 bonus every 8 levels (if you put both points into the same score). </p><p></p><p>Point-buy systems really kill the Ability score mechanic for me since I believe the math HAD to assume that your best score when into your schtick ability. 4e has even come out and recommended it. At this point, once the game assumes that for math/balance purposes, it defeats the purpose of having the ability to place those scores yourself or even, god-forbid roll them. </p><p></p><p>The fact that 4e assumes a +7 bonus to hit (in the example from the starter kit) and then designs creatures around that (for balance purposes) seems to me to be the very definition of stat inflation. Especially since that +4 bonus equals the same bonus you would get from 8 friggin class levels. All things being equal that means an 8th-level fighter with a 10 in Strength would have the same hit chances as a 1st-level fighter with an 18 in Strength. It seems totally absurd to me, but I understand it doesn't bother most others.</p><p></p><p>Sorry for the derail.</p></blockquote><p></p>
[QUOTE="Jasperak, post: 5269567, member: 2487"] I failed my Will save. I hated 18/00 exceptional strength with a passion. There is nothing like rolling a natural 18 and then a 24. One die roll means the difference of two levels to hit and a crap tonne of damage. Hated it with a passion. My issue isn't with ability score modifiers so much as what they represent. In most of the earlier editions a +4 bonus from Strength equated to a 4 level increase in hit potential for fighters, but that +4 bonus only happened for one out of every 200 times. And then 1e Cavaliers added % to every score at every level and 3e made it +1 bonus every 8 levels (if you put both points into the same score). Point-buy systems really kill the Ability score mechanic for me since I believe the math HAD to assume that your best score when into your schtick ability. 4e has even come out and recommended it. At this point, once the game assumes that for math/balance purposes, it defeats the purpose of having the ability to place those scores yourself or even, god-forbid roll them. The fact that 4e assumes a +7 bonus to hit (in the example from the starter kit) and then designs creatures around that (for balance purposes) seems to me to be the very definition of stat inflation. Especially since that +4 bonus equals the same bonus you would get from 8 friggin class levels. All things being equal that means an 8th-level fighter with a 10 in Strength would have the same hit chances as a 1st-level fighter with an 18 in Strength. It seems totally absurd to me, but I understand it doesn't bother most others. Sorry for the derail. [/QUOTE]
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