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First review of the new Red Box
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<blockquote data-quote="RangerWickett" data-source="post: 5269738" data-attributes="member: 63"><p>Jasperak, I think it's just a different philosophy in game design. 4e is built with the assumptions:</p><p></p><p>a) every player character should easily be able to contribute equally in the adventure. </p><p></p><p>Random stats mean that if the party has two fighters, one will outshine the other. Players can choose to use their point buy to design a lower-statted character if they want, but the game makes it easy to keep the party balanced.</p><p></p><p>b) every player character is exceptional compared to the common person. </p><p></p><p>Players generally want their rogue to have a high Dex, though they probably still have a dinky Str. Since the rules make getting high stats in one or two abilities easy and important, I think it makes characters feel more distinctive. Your nimble rogue with his 18 Dex is a lot swifter than the fighter with Dex 10; compare this to average 1e, where random rolling might get you a fighter who's nimbler than your thief.</p><p></p><p>Players generally want to feel special, and feel effective, and these rules make that easy. That doesn't mean that it's the <em>right</em> style of play -- there's definitely an appeal to getting stuck with a 11 Intelligence and playing an incompetent wizard -- but it's the style that WotC figures is most marketable.</p><p></p><p>It's all perception in the end, really. I mean, if you want to play 4e and say that your rogue is actually a fat old man who survives all his fights because he's lucky, not because he's fast, you can give him a crappy Dex. Hell, you can give him an 18 Dex in order to have a balanced character, but still roleplay and describe him as a withered old dude. All that matters is that you enjoy your character, and that the group has fun together.</p><p></p><p>If common high stats ruins your fun, then hey, no worries. The world would be boring if everyone liked the same things.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5269738, member: 63"] Jasperak, I think it's just a different philosophy in game design. 4e is built with the assumptions: a) every player character should easily be able to contribute equally in the adventure. Random stats mean that if the party has two fighters, one will outshine the other. Players can choose to use their point buy to design a lower-statted character if they want, but the game makes it easy to keep the party balanced. b) every player character is exceptional compared to the common person. Players generally want their rogue to have a high Dex, though they probably still have a dinky Str. Since the rules make getting high stats in one or two abilities easy and important, I think it makes characters feel more distinctive. Your nimble rogue with his 18 Dex is a lot swifter than the fighter with Dex 10; compare this to average 1e, where random rolling might get you a fighter who's nimbler than your thief. Players generally want to feel special, and feel effective, and these rules make that easy. That doesn't mean that it's the [i]right[/i] style of play -- there's definitely an appeal to getting stuck with a 11 Intelligence and playing an incompetent wizard -- but it's the style that WotC figures is most marketable. It's all perception in the end, really. I mean, if you want to play 4e and say that your rogue is actually a fat old man who survives all his fights because he's lucky, not because he's fast, you can give him a crappy Dex. Hell, you can give him an 18 Dex in order to have a balanced character, but still roleplay and describe him as a withered old dude. All that matters is that you enjoy your character, and that the group has fun together. If common high stats ruins your fun, then hey, no worries. The world would be boring if everyone liked the same things. [/QUOTE]
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