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First rule I don't like
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<blockquote data-quote="SableWyvern" data-source="post: 4256715" data-attributes="member: 1008"><p>For some people, yes it is a bad thing. The fact that it "opens up opportunities for actual role-playing" is completely irrelevant to that issue. Getting into some elitist "roll vs roleplaying" argument doesn't help your case at all -- in fact, it shows you've completely missed the point.</p><p></p><p>Being able to negotiate with mindless, killer statues also "opens up opportunities for roleplaying". Doesn't mean it makes sense or would be a good thing to introduce as the norm.</p><p></p><p>For some of us, being able to subdue enemies by simpe player fiat causes complications and damages suspension of belief (the latter, btw, makes "role" playing harder and/or less fun for some people). Some play styles will be enhanced by the new subdual rules, and others will be diminished. In either case, "Opportunities for roleplaying" have nothing to do with it.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 4256715, member: 1008"] For some people, yes it is a bad thing. The fact that it "opens up opportunities for actual role-playing" is completely irrelevant to that issue. Getting into some elitist "roll vs roleplaying" argument doesn't help your case at all -- in fact, it shows you've completely missed the point. Being able to negotiate with mindless, killer statues also "opens up opportunities for roleplaying". Doesn't mean it makes sense or would be a good thing to introduce as the norm. For some of us, being able to subdue enemies by simpe player fiat causes complications and damages suspension of belief (the latter, btw, makes "role" playing harder and/or less fun for some people). Some play styles will be enhanced by the new subdual rules, and others will be diminished. In either case, "Opportunities for roleplaying" have nothing to do with it. [/QUOTE]
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First rule I don't like
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