Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
First rule I don't like
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SableWyvern" data-source="post: 4256737" data-attributes="member: 1008"><p>Hi Hong. I've been away from EnWorld for a long time, and I've missed you. (Although I didn't realise that until I arrived back here.) <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p><p></p><p></p><p></p><p>Correct, to a point.</p><p></p><p>If one presumes that Gug the Paladin has more control over his ability to attack or not attack than his ability to successfully subdue or unsuccessfully subdue, then it may follow that Gug's player should have more control over the former than the latter.</p><p></p><p>The biggest problem I have with the subdual rules is this, though -- assuming the PCs have time to interrogate their captives, subduing is almost always of greater benefit than killing. Easy subdual also makes it very difficult to have the party attacked by ninjas sent by an anonymous enemy for unknown reasons, without giving the game away as soon as the encounter ends.</p><p></p><p>Preventing captured opponents from giving away too much information is fairly trivial - perhaps they don't know anything worthwhile, or are immune to intimidation. However, IMO, persistently using these techniques disempowers players and is far more artificial than making subdual more difficult in the first place. And PCs acting intelligently <em>will</em> be subduing <em>all the time</em> if it's easy to do. Player's metagaming to prevent this situation is another solution, but I like to avoid placing players in situations where they feel the need to make sub-optimal choices.</p><p></p><p>If subdual is more difficult, players are forced with a choice -- take the harder route for greater reward, or the easy, lower risk route with less reward. That, to me, is a nice, simple, in-built balance that sweeps all these issues away.</p><p></p><p>For those who like the subdual rules, go for it, I say. For me, they don't work.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 4256737, member: 1008"] Hi Hong. I've been away from EnWorld for a long time, and I've missed you. (Although I didn't realise that until I arrived back here.) :cool: Correct, to a point. If one presumes that Gug the Paladin has more control over his ability to attack or not attack than his ability to successfully subdue or unsuccessfully subdue, then it may follow that Gug's player should have more control over the former than the latter. The biggest problem I have with the subdual rules is this, though -- assuming the PCs have time to interrogate their captives, subduing is almost always of greater benefit than killing. Easy subdual also makes it very difficult to have the party attacked by ninjas sent by an anonymous enemy for unknown reasons, without giving the game away as soon as the encounter ends. Preventing captured opponents from giving away too much information is fairly trivial - perhaps they don't know anything worthwhile, or are immune to intimidation. However, IMO, persistently using these techniques disempowers players and is far more artificial than making subdual more difficult in the first place. And PCs acting intelligently [i]will[/i] be subduing [i]all the time[/i] if it's easy to do. Player's metagaming to prevent this situation is another solution, but I like to avoid placing players in situations where they feel the need to make sub-optimal choices. If subdual is more difficult, players are forced with a choice -- take the harder route for greater reward, or the easy, lower risk route with less reward. That, to me, is a nice, simple, in-built balance that sweeps all these issues away. For those who like the subdual rules, go for it, I say. For me, they don't work. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
First rule I don't like
Top