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First rule I don't like
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<blockquote data-quote="IanArgent" data-source="post: 4257004" data-attributes="member: 21673"><p>Funny, I never had a problem with this in a game where subdual damage is easy, cheap, and powerful (shadowrun). Generally speaking, the PCs never <em>cared</em> whether they killed the opponent or merely dropped them unconcious (barring squaring off against the cops, or the handful of bar brawls they were in - both cases where they did not escalate to dealy force if they could help it). I know the milieaux are different, but doesn't have to be a problem.</p><p></p><p>Being at 0 just means they are out of action - they are bleeding on the floor attempting to hold the blood in that's escaping from the stump of their hand could be a 0 HP status, but not immediately lethal. And that's within the realm of character decision - does he lop ff th hand, or stab in the chest?</p></blockquote><p></p>
[QUOTE="IanArgent, post: 4257004, member: 21673"] Funny, I never had a problem with this in a game where subdual damage is easy, cheap, and powerful (shadowrun). Generally speaking, the PCs never [i]cared[/i] whether they killed the opponent or merely dropped them unconcious (barring squaring off against the cops, or the handful of bar brawls they were in - both cases where they did not escalate to dealy force if they could help it). I know the milieaux are different, but doesn't have to be a problem. Being at 0 just means they are out of action - they are bleeding on the floor attempting to hold the blood in that's escaping from the stump of their hand could be a 0 HP status, but not immediately lethal. And that's within the realm of character decision - does he lop ff th hand, or stab in the chest? [/QUOTE]
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First rule I don't like
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