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First rule I don't like
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<blockquote data-quote="Zinovia" data-source="post: 4257095" data-attributes="member: 57373"><p>To preserve some degree of "Oops, I killed him by accident" you could just make the assumption that NPC's are sort of like the players in that they have a negative HP threshold in which they are dying, but not yet dead. If they take damage that reduces them below that threshold they are dead. Make the threshold whatever you like. -1/4 HP, or -10, or whatever other number makes you happy. So that critical strike with a daily by the fighter when BBEG was only at 3 hp remaining did "jog him too hard" and he's croaked. So much for interrogation this time. </p><p></p><p>If the bad guy is below zero, but above the designated threshold, then the characters can take a simple first aid check to stop the guy from dying, and interrogate him later.</p></blockquote><p></p>
[QUOTE="Zinovia, post: 4257095, member: 57373"] To preserve some degree of "Oops, I killed him by accident" you could just make the assumption that NPC's are sort of like the players in that they have a negative HP threshold in which they are dying, but not yet dead. If they take damage that reduces them below that threshold they are dead. Make the threshold whatever you like. -1/4 HP, or -10, or whatever other number makes you happy. So that critical strike with a daily by the fighter when BBEG was only at 3 hp remaining did "jog him too hard" and he's croaked. So much for interrogation this time. If the bad guy is below zero, but above the designated threshold, then the characters can take a simple first aid check to stop the guy from dying, and interrogate him later. [/QUOTE]
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First rule I don't like
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