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General Tabletop Discussion
*Dungeons & Dragons
First Strike: Initiative in Next
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<blockquote data-quote="El Mahdi" data-source="post: 5858410" data-attributes="member: 59506"><p>I use: Individual initiative every round...but with a twist.</p><p></p><ol> <li data-xf-list-type="ol">Players pre-roll a set of 20 initiative rolls at the beginning of the game.</li> <li data-xf-list-type="ol">I use those rolls, in order, on an excel tracking sheet (and recycle as necessary).</li> <li data-xf-list-type="ol">I sort the tracking sheet for each encounter, round by round.</li> </ol><p>It has the benefit of inititative by round, but in a manner that does not slow down combat.</p><p> </p><p>I already have the initiative rolls for the start of combat, so we don't have to take time at the beginning of an encounter to roll initiative and write them down...we go straight to guns hot.</p><p> </p><p>And it keeps players paying attention to the combat...each and everybodies turn...because they don't know when their initiative order is coming up (though they can't argue against it because it is their actual intitiative roll).</p><p> </p><p>It keeps combat moving, keeps players engaged because they're always paying attention, and it's fair.</p><p> </p><p>That and an egg timer/chess timer limiting each persons turn, and combat is fast, furious, and fair.</p><p> </p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5858410, member: 59506"] I use: Individual initiative every round...but with a twist. [LIST=1] [*]Players pre-roll a set of 20 initiative rolls at the beginning of the game. [*]I use those rolls, in order, on an excel tracking sheet (and recycle as necessary). [*]I sort the tracking sheet for each encounter, round by round. [/LIST]It has the benefit of inititative by round, but in a manner that does not slow down combat. I already have the initiative rolls for the start of combat, so we don't have to take time at the beginning of an encounter to roll initiative and write them down...we go straight to guns hot. And it keeps players paying attention to the combat...each and everybodies turn...because they don't know when their initiative order is coming up (though they can't argue against it because it is their actual intitiative roll). It keeps combat moving, keeps players engaged because they're always paying attention, and it's fair. That and an egg timer/chess timer limiting each persons turn, and combat is fast, furious, and fair. :D [/QUOTE]
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First Strike: Initiative in Next
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