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First take - Crown of the Kobold King
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<blockquote data-quote="Carl S" data-source="post: 3648806" data-attributes="member: 52611"><p>I really liked the adventure too, but with a few reservations. First, I just didn't care for most of the art. It certainly wasn't terrible or anything, it just didn't float my boat. There was one piece I really disliked though. The image of the undead dwarf with the kidnapped kid. I like the monster, the setting looks cool as well, but a ball-gag! Come on! The text doesn't even mention the kid being tied up, it seems like some artistic interpretation gone a bit too far. Really, kids in bondage gear (not just bound, but in the trappings of a modern device connected pretty much exclusively with sex) just gives me the willys.</p><p></p><p>Second, while I like grim and gritty as much as the next guy, I found the "Kids after the Kobold King" sidebar a bit too grim for me.</p><p></p><p>** Spoilers Ahead **</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>I like the idea that things don't always work out in puffy-shiny-sacchirine perfection, but the fact that basically all 5 of the kids end up messed up just got to me. Even the kid who decides to follow the heroes example then finds himself kicked out of his home for it (granted his father is a Necromancer, but he is only 10 or something). Anyway, I know I, as DM, can change any of these things I want. I just am a little worried that this will become the tone for the whole world. And I just don't need unrelenting gloominess in my games.</p></blockquote><p></p>
[QUOTE="Carl S, post: 3648806, member: 52611"] I really liked the adventure too, but with a few reservations. First, I just didn't care for most of the art. It certainly wasn't terrible or anything, it just didn't float my boat. There was one piece I really disliked though. The image of the undead dwarf with the kidnapped kid. I like the monster, the setting looks cool as well, but a ball-gag! Come on! The text doesn't even mention the kid being tied up, it seems like some artistic interpretation gone a bit too far. Really, kids in bondage gear (not just bound, but in the trappings of a modern device connected pretty much exclusively with sex) just gives me the willys. Second, while I like grim and gritty as much as the next guy, I found the "Kids after the Kobold King" sidebar a bit too grim for me. ** Spoilers Ahead ** I like the idea that things don't always work out in puffy-shiny-sacchirine perfection, but the fact that basically all 5 of the kids end up messed up just got to me. Even the kid who decides to follow the heroes example then finds himself kicked out of his home for it (granted his father is a Necromancer, but he is only 10 or something). Anyway, I know I, as DM, can change any of these things I want. I just am a little worried that this will become the tone for the whole world. And I just don't need unrelenting gloominess in my games. [/QUOTE]
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