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First time arcane caster....(little help?)
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<blockquote data-quote="Tabarnak Smokeblower" data-source="post: 1010710" data-attributes="member: 12987"><p>I'm playing a rogue/sorceror as well, although i'm not going for AT for the moment.</p><p></p><p>Z mentioned Alter Self as a good 1st level choice of spell, but that spell is 2nd level, and Change self isn't nearly as useful, but if you plan on going incognito a lot, its great. Of course, if you'Re going to go up in level and take Alter Self later, you're better off leaving Change Self alone.</p><p></p><p>0 level: </p><p>- Ray of frost is indeed a good little damage spell, since you can sneak attack with it.</p><p>- Detect magic is almost a must, if you want to know what's best to steal <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>- Light can get you out of some tight spots, since halflings don't have low-light or darkvision</p><p>- Mage Hand can have some cool uses (limited telekinesis)</p><p>- Prestidigitation for amusing the common folk and (since your characetr is a cook) making his food taste better</p><p></p><p>1st level:</p><p>- Expeditious can be useful for running away (of course) but also have good movement capacities in combat (getting into flanking position) since halflings have a smaller speed.</p><p>- Mage Armor if you want a good armor boost and avoid Arcane Spell Failure</p><p>- Magic Missile, not that useful if there are other ranged damage machines in the group</p><p>- Shield, depends which version you use, but +7 AC is really nice for a rogue, even if its only for half the battlefield. It has saved the life of my Rapine a few times...</p><p>- Spider climb</p><p>- True Strike, when you HAVE to make that shot</p><p></p><p>Hope this helps a little</p><p></p><p>TS</p></blockquote><p></p>
[QUOTE="Tabarnak Smokeblower, post: 1010710, member: 12987"] I'm playing a rogue/sorceror as well, although i'm not going for AT for the moment. Z mentioned Alter Self as a good 1st level choice of spell, but that spell is 2nd level, and Change self isn't nearly as useful, but if you plan on going incognito a lot, its great. Of course, if you'Re going to go up in level and take Alter Self later, you're better off leaving Change Self alone. 0 level: - Ray of frost is indeed a good little damage spell, since you can sneak attack with it. - Detect magic is almost a must, if you want to know what's best to steal :) - Light can get you out of some tight spots, since halflings don't have low-light or darkvision - Mage Hand can have some cool uses (limited telekinesis) - Prestidigitation for amusing the common folk and (since your characetr is a cook) making his food taste better 1st level: - Expeditious can be useful for running away (of course) but also have good movement capacities in combat (getting into flanking position) since halflings have a smaller speed. - Mage Armor if you want a good armor boost and avoid Arcane Spell Failure - Magic Missile, not that useful if there are other ranged damage machines in the group - Shield, depends which version you use, but +7 AC is really nice for a rogue, even if its only for half the battlefield. It has saved the life of my Rapine a few times... - Spider climb - True Strike, when you HAVE to make that shot Hope this helps a little TS [/QUOTE]
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