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First time Dad DM has some questions!
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<blockquote data-quote="Reynard" data-source="post: 6560949" data-attributes="member: 467"><p>First and foremost, Welcome to D&D! It's awesome!</p><p></p><p>On to your questions:</p><p></p><p>1) Attack bonus is added to the 20-sided die roll to determine if you hit (by getting a result equal to or greater than the target's Armor Class).</p><p></p><p>2) If you do not at least tie the Armor Class, you miss and do no damage. ::whiff::</p><p></p><p>3) Most spell casters have "cantrips" or "orisons" which they can use all the time without using up. Start with those. Spells can be a little confusing for kids at first but soon they'll get it.</p><p></p><p>4) "+5 to hit" is what you add as DM to the 20-sided die roll to determine if the goblin hits one of the player characters. (See 1 and 2 above.)</p><p></p><p>5) Removing a goblin is a fine way to balance the scales. Just because one fight goes easy does not mean they all will. Remember that the dice has a lot of variability in it and it is easy for the monsters to have a run of good luck or the players have a run of bad luck. If they happen at the same time, watch out!</p><p></p><p>Make sure you read through both Starter set books and the character sheets completely before you set down to play again. You don't have to remember everything, but knowing where things are and having primed your brain for running the game will definitely help. Good luck and have fun!</p></blockquote><p></p>
[QUOTE="Reynard, post: 6560949, member: 467"] First and foremost, Welcome to D&D! It's awesome! On to your questions: 1) Attack bonus is added to the 20-sided die roll to determine if you hit (by getting a result equal to or greater than the target's Armor Class). 2) If you do not at least tie the Armor Class, you miss and do no damage. ::whiff:: 3) Most spell casters have "cantrips" or "orisons" which they can use all the time without using up. Start with those. Spells can be a little confusing for kids at first but soon they'll get it. 4) "+5 to hit" is what you add as DM to the 20-sided die roll to determine if the goblin hits one of the player characters. (See 1 and 2 above.) 5) Removing a goblin is a fine way to balance the scales. Just because one fight goes easy does not mean they all will. Remember that the dice has a lot of variability in it and it is easy for the monsters to have a run of good luck or the players have a run of bad luck. If they happen at the same time, watch out! Make sure you read through both Starter set books and the character sheets completely before you set down to play again. You don't have to remember everything, but knowing where things are and having primed your brain for running the game will definitely help. Good luck and have fun! [/QUOTE]
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First time Dad DM has some questions!
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