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First time Dad DM has some questions!
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<blockquote data-quote="DEFCON 1" data-source="post: 6560992" data-attributes="member: 7006"><p>The Attack Bonus is what a player adds to a d20 roll to see if they hit an enemy with an attack. The bonus is usually the character's Strength or Dexterity modifier (depending on the weapon used) plus the character's Proficiency Bonus (which is +2 at level 1). So if a fighter wields a longsword and has a STR modifier of +3, their Attack Bonus will be +5 (the +3 modifier plus the +2 proficiency bonus.) Roll a d20 and add 5. If the number rolled is higher than the enemy's Armor Class (AC), then the attack hits and the player can roll the weapon's damage.</p><p></p><p></p><p></p><p>Depends on what you really mean by "do nothing". Technically, the character can still move around the battlefield if they wanted (either before or after the attack). But in terms of not meeting or beating the target's AC with the attack roll... yeah, that turn resulted in nothing. And it absolutely *does* stink. Which is why we all keep fighting, so that we eventually get to hit and knock out the enemies and clear the battlefield! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>The Sorcerer is easy-- yeah, casting spells at enemies is their primary purpose. I presume they have one or more cantrips that causes damage (like Fire Bolt or Ray of Frost) that they can cast at enemies... as well as some combat spells of Level 1 or higher (which are for higher damage and thus should be used when they can cause the most problems for the targets out there.)</p><p></p><p>For the Druid... casting spells all the time like the Sorcerer is certainly an option. However, the Druid is also fairly adept at using weapons too (either hand-to-hand combat melee weapons, or ranged weapons like bows and crossbows and such.) Or even mix and match depending on the fight. Find out from your daughter what she'd like to focus on (fighting / spellcasting / both) and choose a weapon, armor, and a couple spells that compliment it.</p><p></p><p></p><p></p><p>That is what you (as the Dungeon Master) add to a d20 roll to determine whether the goblin hits any of the players when the goblin takes his turn to attack. Choose a target (one of your players), roll a d20, add the +5 for the goblin's attack roll, and if the number equals or is higher to your player's AC, then the goblin hits and you roll damage to see how many Hit Points the player loses.</p><p></p><p></p><p></p><p>Barely getting hurt with 3 goblins will occasionally happen (whereas sometimes 3 goblins will hurt them *a lot*). Removing one enemy from each batch in the adventure is not a bad theory, and some times your players will mop the floor with them, other times they'll get wiped. It'll happen both ways. Thus you don't need to worry about it too much. Especially if your kids are having fun regardless.</p><p></p><p></p><p></p><p>Here is a YouTube video that I think does a really good job at showing exactly how a 5E combat works, and explains both the thought process of the players and what they are doing, the roleplaying that happens during the combat, and how the rules determine what happens. Hopefully this will help.</p><p></p><p><a href="https://www.youtube.com/watch?v=DqlNrtTZ3ek" target="_blank">HERE</a></p><p></p><p></p><p></p><p>Welcome to EN World! And congrats!</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6560992, member: 7006"] The Attack Bonus is what a player adds to a d20 roll to see if they hit an enemy with an attack. The bonus is usually the character's Strength or Dexterity modifier (depending on the weapon used) plus the character's Proficiency Bonus (which is +2 at level 1). So if a fighter wields a longsword and has a STR modifier of +3, their Attack Bonus will be +5 (the +3 modifier plus the +2 proficiency bonus.) Roll a d20 and add 5. If the number rolled is higher than the enemy's Armor Class (AC), then the attack hits and the player can roll the weapon's damage. Depends on what you really mean by "do nothing". Technically, the character can still move around the battlefield if they wanted (either before or after the attack). But in terms of not meeting or beating the target's AC with the attack roll... yeah, that turn resulted in nothing. And it absolutely *does* stink. Which is why we all keep fighting, so that we eventually get to hit and knock out the enemies and clear the battlefield! ;) The Sorcerer is easy-- yeah, casting spells at enemies is their primary purpose. I presume they have one or more cantrips that causes damage (like Fire Bolt or Ray of Frost) that they can cast at enemies... as well as some combat spells of Level 1 or higher (which are for higher damage and thus should be used when they can cause the most problems for the targets out there.) For the Druid... casting spells all the time like the Sorcerer is certainly an option. However, the Druid is also fairly adept at using weapons too (either hand-to-hand combat melee weapons, or ranged weapons like bows and crossbows and such.) Or even mix and match depending on the fight. Find out from your daughter what she'd like to focus on (fighting / spellcasting / both) and choose a weapon, armor, and a couple spells that compliment it. That is what you (as the Dungeon Master) add to a d20 roll to determine whether the goblin hits any of the players when the goblin takes his turn to attack. Choose a target (one of your players), roll a d20, add the +5 for the goblin's attack roll, and if the number equals or is higher to your player's AC, then the goblin hits and you roll damage to see how many Hit Points the player loses. Barely getting hurt with 3 goblins will occasionally happen (whereas sometimes 3 goblins will hurt them *a lot*). Removing one enemy from each batch in the adventure is not a bad theory, and some times your players will mop the floor with them, other times they'll get wiped. It'll happen both ways. Thus you don't need to worry about it too much. Especially if your kids are having fun regardless. Here is a YouTube video that I think does a really good job at showing exactly how a 5E combat works, and explains both the thought process of the players and what they are doing, the roleplaying that happens during the combat, and how the rules determine what happens. Hopefully this will help. [URL="https://www.youtube.com/watch?v=DqlNrtTZ3ek"]HERE[/URL] Welcome to EN World! And congrats! [/QUOTE]
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