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first time dm creating 4e world, help pls?
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<blockquote data-quote="Vayden" data-source="post: 4104517" data-attributes="member: 57791"><p>(gathers up willpower, ignores lack of capitalization)</p><p></p><p>Just echoing what's mentioned above, there are two very important things to do when setting up a campaign if you want to give it a chance to be long-running instead of just a month or two of adventures. </p><p></p><p>First, as mentioned above multiple times, make sure the characters have a reason to stick together - one trick I've used in the past is, with four players, telling them that they need to come up with a relationship to at least 2 of the other PCs as part of character generation (siblings, members of the same organization, common enemy, shared interests/ideals - something). </p><p></p><p>Second, and I don't know if anyone's mentioned this yet - talk with your group about what kind of campaign they'd want to play in. Maybe your group isn't into "save the world" type of adventures - maybe they want to carve out their own kingdom, or set up a world-renowned spy ring, or become infamous thieves. If your guys aren't going to have fun roaming around saving the world, you're better off saving that plot for your first fantasy novel and working with them to come up with a campaign you can all enjoy. (Of course, you don't have to give them any details of the whole Corellon/cube thing - just sketch out the whole - "wander around for a bit, discover that only you can save Mid-world!" idea and see if they want to do that).</p></blockquote><p></p>
[QUOTE="Vayden, post: 4104517, member: 57791"] (gathers up willpower, ignores lack of capitalization) Just echoing what's mentioned above, there are two very important things to do when setting up a campaign if you want to give it a chance to be long-running instead of just a month or two of adventures. First, as mentioned above multiple times, make sure the characters have a reason to stick together - one trick I've used in the past is, with four players, telling them that they need to come up with a relationship to at least 2 of the other PCs as part of character generation (siblings, members of the same organization, common enemy, shared interests/ideals - something). Second, and I don't know if anyone's mentioned this yet - talk with your group about what kind of campaign they'd want to play in. Maybe your group isn't into "save the world" type of adventures - maybe they want to carve out their own kingdom, or set up a world-renowned spy ring, or become infamous thieves. If your guys aren't going to have fun roaming around saving the world, you're better off saving that plot for your first fantasy novel and working with them to come up with a campaign you can all enjoy. (Of course, you don't have to give them any details of the whole Corellon/cube thing - just sketch out the whole - "wander around for a bit, discover that only you can save Mid-world!" idea and see if they want to do that). [/QUOTE]
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first time dm creating 4e world, help pls?
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