Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
first time dm creating 4e world, help pls?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lackhand" data-source="post: 4104708" data-attributes="member: 36160"><p>Railroading: When the DM forces you to play your character "right". This can be the plot forcing itself forward without actual player interaction necessary; being beset on all sides by failure with one, ridiculously forced, avenue towards success, or similar bits of DM wankery. It's usually bad; sparingly, it's not intolerable, but it usually ends up with the players feeling useless. That's bad.</p><p></p><p>Basically, you get to plot out the NPCs and their situations, and the initial hook. You get to dictate to the players "Come up with a reason to stick together, or I will come up with one for you, and you will resent it."</p><p>Everything after that is in their hands, and you need to react to it. And since you have an unlimited number of unlimited-potency NPCs and situations, you need to not be a dick while reacting to their actions.</p><p>Separately, if you throw gods and artifacts at them at level 1, you not only have nowhere to scale up to, but you risk god-fatigue, where the whole thing becomes hard to sustain and farcical.</p><p>You might be able to pull it off, but it's really hard to do enjoyably, so you might want to reconsider.</p><p>Sure! Level every 3 sessions. No, seriously. DM Fiat all the way, and never look back. It's what I use <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Indeed. But "Here is the secret at level one BWAH HAH HAH DOOM!" is a bit straining for players. The problem isn't structure, the problem is rails -- and since your players know about them and have said "okay", that's not too bad a problem. But communication is key, and if people look like they're not having fun, a softer touch may be necessary.</p><p>4 is a surprisingly big number, and depending on how bitter the pill is to swallow, may cause player resentment.</p><p>It's <em>very</em> possible, but the only way to do it is to be responsive. You can do some work by planning your campaign as a tree of possibilities -- you know your friends, and you know which junction points are likely to have the biggest swings and which way they're likely to choose, so you can design for that to be the case.</p><p></p><p>As soon as you find the need to get the plot "back on track" (which isn't the same as getting the <em>players</em> back on track!), you've removed their actual agency.</p><p></p><p>Consequence is easy, and when the players actually choose consequences, every rat bastard DM everywhere lights up like a christmas tree.</p><p></p><p></p><p>Yeah, but you're throwing artifacts at them to force the plot that you want them to follow, and you're starting the campaign with this. It's not bad in and of itself, but it correlates strongly with badness. JRR Tolkien was a nifty writer, but a lousy DM.</p></blockquote><p></p>
[QUOTE="Lackhand, post: 4104708, member: 36160"] Railroading: When the DM forces you to play your character "right". This can be the plot forcing itself forward without actual player interaction necessary; being beset on all sides by failure with one, ridiculously forced, avenue towards success, or similar bits of DM wankery. It's usually bad; sparingly, it's not intolerable, but it usually ends up with the players feeling useless. That's bad. Basically, you get to plot out the NPCs and their situations, and the initial hook. You get to dictate to the players "Come up with a reason to stick together, or I will come up with one for you, and you will resent it." Everything after that is in their hands, and you need to react to it. And since you have an unlimited number of unlimited-potency NPCs and situations, you need to not be a dick while reacting to their actions. Separately, if you throw gods and artifacts at them at level 1, you not only have nowhere to scale up to, but you risk god-fatigue, where the whole thing becomes hard to sustain and farcical. You might be able to pull it off, but it's really hard to do enjoyably, so you might want to reconsider. Sure! Level every 3 sessions. No, seriously. DM Fiat all the way, and never look back. It's what I use :) Indeed. But "Here is the secret at level one BWAH HAH HAH DOOM!" is a bit straining for players. The problem isn't structure, the problem is rails -- and since your players know about them and have said "okay", that's not too bad a problem. But communication is key, and if people look like they're not having fun, a softer touch may be necessary. 4 is a surprisingly big number, and depending on how bitter the pill is to swallow, may cause player resentment. It's [i]very[/i] possible, but the only way to do it is to be responsive. You can do some work by planning your campaign as a tree of possibilities -- you know your friends, and you know which junction points are likely to have the biggest swings and which way they're likely to choose, so you can design for that to be the case. As soon as you find the need to get the plot "back on track" (which isn't the same as getting the [i]players[/i] back on track!), you've removed their actual agency. Consequence is easy, and when the players actually choose consequences, every rat bastard DM everywhere lights up like a christmas tree. Yeah, but you're throwing artifacts at them to force the plot that you want them to follow, and you're starting the campaign with this. It's not bad in and of itself, but it correlates strongly with badness. JRR Tolkien was a nifty writer, but a lousy DM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
first time dm creating 4e world, help pls?
Top