Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
first time dm creating 4e world, help pls?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Flipguarder" data-source="post: 4105316" data-attributes="member: 61430"><p><strong>this just in: opinions can differ.</strong></p><p></p><p></p><p></p><p>Hey, did han solo take a lightsaber and just give it to vader? Han solo will work for this adventure.</p><p></p><p></p><p></p><p>This comment(and others like it) will be the most intently listen to for my plot. I will change all of those statements in my campaign story to :Figure something the heck out if they don't do "this"</p><p></p><p></p><p></p><p>My Players would probably find this more funny than frustrating.</p><p></p><p></p><p></p><p>I think the hardest part of asking advice from everyone, is that I know the players. I know what they want, and it's impossible to please every type of player in one campaign. Our attitudes mesh. </p><p></p><p>Kenny the guy I am most worried about is the kind of player that would say, "I wanna eat the cube." but here's why I dont just tell him the cube is dangerous to mortals and kill him: he understands the game.</p><p></p><p>and I now know that the players "like" to be railroaded, with the possible exception for sam, the current DM. He's railroading us like nobody's business. But we understand he's got a story he wants to tell and thats what happens when you screw with it.</p><p></p><p>in our currant game:</p><p></p><p>Sam: the path across is blocked by a wave of fire 10ft thick and spanning the bridge. a trail to the bottom looks safe. (or something vaguely like this scenario)</p><p>Jon: I wanna go through the fire.</p><p>Sam: really?</p><p>Jon: yeah, I got fire resistance, I bet there's a save involved, I got healing and good saves. I wanna try it.</p><p>Sam: you take 5d6 damage half-divine half fire, no save. *after exiting the fire* the ceiling starts to come loose, it blocks the path forward</p><p>Jon: I wanna climb over it</p><p>sam: ok, but first make a reflex save</p><p>Jon: result 22</p><p>sam: *sighs* another one</p><p>Jon result 18</p><p>sam: another one (no explanation given)</p><p>Jon: result 12</p><p>Sam: ok, now one more</p><p>Jon: result 17</p><p>Sam: *sighs again* ok and a climb check</p><p>jon: result 4</p><p>Sam: Ah ok, you fall off the bridge take 4d6 damage</p><p>Jon: I knew something was telling me not to go through the fire wall.</p><p></p><p>Pretty much in our campaign, its known that there is a correct, or at most 3 or 4 correct paths. Diverting from these will result in pain and will ultimately be futile.</p><p></p><p>For example, if they throw the cube away, it comes back the next day, and some random PC has a negative effect on them for few hours (which, believe it or not, actually makes sense with my storyline)</p><p></p><p></p><p>bottom line, i see that railroading is only bad if the group deems it bad.</p></blockquote><p></p>
[QUOTE="Flipguarder, post: 4105316, member: 61430"] [b]this just in: opinions can differ.[/b] Hey, did han solo take a lightsaber and just give it to vader? Han solo will work for this adventure. This comment(and others like it) will be the most intently listen to for my plot. I will change all of those statements in my campaign story to :Figure something the heck out if they don't do "this" My Players would probably find this more funny than frustrating. I think the hardest part of asking advice from everyone, is that I know the players. I know what they want, and it's impossible to please every type of player in one campaign. Our attitudes mesh. Kenny the guy I am most worried about is the kind of player that would say, "I wanna eat the cube." but here's why I dont just tell him the cube is dangerous to mortals and kill him: he understands the game. and I now know that the players "like" to be railroaded, with the possible exception for sam, the current DM. He's railroading us like nobody's business. But we understand he's got a story he wants to tell and thats what happens when you screw with it. in our currant game: Sam: the path across is blocked by a wave of fire 10ft thick and spanning the bridge. a trail to the bottom looks safe. (or something vaguely like this scenario) Jon: I wanna go through the fire. Sam: really? Jon: yeah, I got fire resistance, I bet there's a save involved, I got healing and good saves. I wanna try it. Sam: you take 5d6 damage half-divine half fire, no save. *after exiting the fire* the ceiling starts to come loose, it blocks the path forward Jon: I wanna climb over it sam: ok, but first make a reflex save Jon: result 22 sam: *sighs* another one Jon result 18 sam: another one (no explanation given) Jon: result 12 Sam: ok, now one more Jon: result 17 Sam: *sighs again* ok and a climb check jon: result 4 Sam: Ah ok, you fall off the bridge take 4d6 damage Jon: I knew something was telling me not to go through the fire wall. Pretty much in our campaign, its known that there is a correct, or at most 3 or 4 correct paths. Diverting from these will result in pain and will ultimately be futile. For example, if they throw the cube away, it comes back the next day, and some random PC has a negative effect on them for few hours (which, believe it or not, actually makes sense with my storyline) bottom line, i see that railroading is only bad if the group deems it bad. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
first time dm creating 4e world, help pls?
Top