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<blockquote data-quote="Jhamin" data-source="post: 1259267" data-attributes="member: 1023"><p>Couple of points</p><p></p><p>1. Yes, these items are way overpowered for 1st level. That doesn't mean you cant use them but you do have to decide why the evil 4th level party doesn't just spank your PCs even with their neato gear and just take the artifacts. The PCs may want to think about how they want to keep this stuff a secret. </p><p>Let's use an example. In LOTR Frodo's main problem in being a ringbearer (besides the whole soul-crushing deal) was that he didn't have what it took to keep the ring away from the sorts of folks who wanted it. Galadrial didn't have the same problems protecting her ring because she had some major mojo even without it.</p><p></p><p>2. Even though they are overpowered, what do you do when the party levels up and a +1 sword with some special abilites starts to pale in compaison to the +2 flamining holysword they pry out of the hands of a dead paladin at 11th level? Do you plan on ending the game before that comes up or do you have something else in mind?</p><p></p><p>3. Prophesy is a really dicy thing to pull off in a game. If you mention a character by name or type, what happens when he fails a save and dies at third level and the player makes another character? What if the players decide they don't want to live up to the prophesy and just start haining around the badlands jumping orcs for their gold? Does the prophesy take all the decision making out of the game because the players know you are going to lead them by the nose anyway or to you let them wander off away from your plotline?</p><p>I'm not saying you shouldn't do it, just remember that this has to seem really cool to them 5 or 15 sessions in and can't just come off as a neat idea you had that they have to live with. Remember that you have to fill in all the adventures between when their villiage dies and when they get their showdown with the dracolitch. If they hear about this propehsy they are 10 levels away from the whole time they are not going to be excited when it come to pass.</p><p></p><p>4) Why destroy their villiage right away? When they can't stop it and don't know any of the NPCs? When you wipe out everything they know and love how do you plan to motivate them to do anything after that?</p></blockquote><p></p>
[QUOTE="Jhamin, post: 1259267, member: 1023"] Couple of points 1. Yes, these items are way overpowered for 1st level. That doesn't mean you cant use them but you do have to decide why the evil 4th level party doesn't just spank your PCs even with their neato gear and just take the artifacts. The PCs may want to think about how they want to keep this stuff a secret. Let's use an example. In LOTR Frodo's main problem in being a ringbearer (besides the whole soul-crushing deal) was that he didn't have what it took to keep the ring away from the sorts of folks who wanted it. Galadrial didn't have the same problems protecting her ring because she had some major mojo even without it. 2. Even though they are overpowered, what do you do when the party levels up and a +1 sword with some special abilites starts to pale in compaison to the +2 flamining holysword they pry out of the hands of a dead paladin at 11th level? Do you plan on ending the game before that comes up or do you have something else in mind? 3. Prophesy is a really dicy thing to pull off in a game. If you mention a character by name or type, what happens when he fails a save and dies at third level and the player makes another character? What if the players decide they don't want to live up to the prophesy and just start haining around the badlands jumping orcs for their gold? Does the prophesy take all the decision making out of the game because the players know you are going to lead them by the nose anyway or to you let them wander off away from your plotline? I'm not saying you shouldn't do it, just remember that this has to seem really cool to them 5 or 15 sessions in and can't just come off as a neat idea you had that they have to live with. Remember that you have to fill in all the adventures between when their villiage dies and when they get their showdown with the dracolitch. If they hear about this propehsy they are 10 levels away from the whole time they are not going to be excited when it come to pass. 4) Why destroy their villiage right away? When they can't stop it and don't know any of the NPCs? When you wipe out everything they know and love how do you plan to motivate them to do anything after that? [/QUOTE]
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