Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
First time DM has some questions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jontherev" data-source="post: 1260520" data-attributes="member: 1451"><p>Well, it went well last night. The first encounter was 6 skeletons, who knocked one character down to zero hit points. The cleric missed his first turn attempt. Had I rolled halfway decent on my attack rolls, 2 players would’ve gone down in the first round (unconscious). The 2nd turn attempt resulted in 4 turned skeletons (2 had been killed by the monk before), which they dispatched in a few rounds of chasing. I gave them each a potion of cure light and the cleric a couple of scrolls of cure light before they headed out.</p><p></p><p>Ok, next encounter was an imp. No one could spot him hiding under the desk, so he smacked the rogue but good and did 3 points of dex damage. The fighter killed him in the second round. He was rolling very well for damage, but then again so was I (I had 2 or 3 criticals last night). The imp missed his 2nd attack. Everyone was confused about what was going on, so the solar that was guarding their weapons reappeared (he was following them) to answer a few questions and healed up the rogue. Then, he leaves for good.</p><p></p><p>Next up was a derro, who would’ve been trouble, but I forgot the wizard had cast light, so when I cast darkness they just canceled out. He poisoned the rogue for 3 strength damage before being killed by another massive damage roll from the fighter. No solar this time, so he’ll have to deal with the temporary loss.</p><p></p><p>So, they made it through a cr 2, another cr 2, and a cr 3 encounter. Now, they have to rest before moving on, or they will go down. However, like I said, the skeleton battle might have turned out pretty bad with a few better rolls. And generally just having 1 creature makes battles easier on the party because they can gang up on it. I think as long as my bad guys are hitting and using up some of their resources, it’s all good. I’m not here to kill them off. I don’t think the items played that large of a part in the battles…the dice played the biggest part.</p><p></p><p>Oh, and I did decide to nerf the items and only give them some of the powers. Some powers will manifest themselves over time, and others will have to be actually enchanted through gold/exp expenditure. I think the items will be ok, especially since I’m regulating the gaining of power.</p><p></p><p>Most importantly, everyone had a good time, which was the key ingredient. Thanks for the replies…I’ll respond later when I have a chance.</p></blockquote><p></p>
[QUOTE="jontherev, post: 1260520, member: 1451"] Well, it went well last night. The first encounter was 6 skeletons, who knocked one character down to zero hit points. The cleric missed his first turn attempt. Had I rolled halfway decent on my attack rolls, 2 players would’ve gone down in the first round (unconscious). The 2nd turn attempt resulted in 4 turned skeletons (2 had been killed by the monk before), which they dispatched in a few rounds of chasing. I gave them each a potion of cure light and the cleric a couple of scrolls of cure light before they headed out. Ok, next encounter was an imp. No one could spot him hiding under the desk, so he smacked the rogue but good and did 3 points of dex damage. The fighter killed him in the second round. He was rolling very well for damage, but then again so was I (I had 2 or 3 criticals last night). The imp missed his 2nd attack. Everyone was confused about what was going on, so the solar that was guarding their weapons reappeared (he was following them) to answer a few questions and healed up the rogue. Then, he leaves for good. Next up was a derro, who would’ve been trouble, but I forgot the wizard had cast light, so when I cast darkness they just canceled out. He poisoned the rogue for 3 strength damage before being killed by another massive damage roll from the fighter. No solar this time, so he’ll have to deal with the temporary loss. So, they made it through a cr 2, another cr 2, and a cr 3 encounter. Now, they have to rest before moving on, or they will go down. However, like I said, the skeleton battle might have turned out pretty bad with a few better rolls. And generally just having 1 creature makes battles easier on the party because they can gang up on it. I think as long as my bad guys are hitting and using up some of their resources, it’s all good. I’m not here to kill them off. I don’t think the items played that large of a part in the battles…the dice played the biggest part. Oh, and I did decide to nerf the items and only give them some of the powers. Some powers will manifest themselves over time, and others will have to be actually enchanted through gold/exp expenditure. I think the items will be ok, especially since I’m regulating the gaining of power. Most importantly, everyone had a good time, which was the key ingredient. Thanks for the replies…I’ll respond later when I have a chance. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
First time DM has some questions
Top