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First-time DM - having trouble with Princes of the Apocalypse
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<blockquote data-quote="Carl Anderson" data-source="post: 6818823" data-attributes="member: 6814312"><p>NOTE: SOME SPOILERS</p><p></p><p>First-time poster here!</p><p></p><p>I must be completely crazy...I decided to DM a 4-PC PotA campaign at work, having only played D&D one time before. Crazy.</p><p></p><p>But here I am, and today was the group's first day to play. One note: I've not read the entire PotA book; I think I've read all of chapters 1 and 2, and that's about it. Oh, and a bit of chapter 6.</p><p></p><p>We started everyone as first-level characters, and as such I'm trying to guide them through Red Larch's side quests. Right off the bat I hit a snag. I know the overarching storyline, with the Believers and all that, and I was fine with the PCs going to the tavern and learning from an NPC about a mysterious group of hooded figures going into a secret tunnel behind the wagonworks. But when the PCs decided to go investigate the wagonworks, I realized that I had no idea what to tell them if and when they went around back. In other words: Where's the "quest" that leads them to the tunnel? Where's the info on how to proceed when they start talking to the shopkeeper?</p><p></p><p>Did I do the wrong thing by agreeing to DM, or can I somehow recover and figure all of this out?</p><p></p><p>The good thing is that we won't be playing again for at least two days, if not more than a week...so I've got time to dig myself out of a hole. For what it's worth, I've read some of the quickstart guides and blog posts that one can find about running PotA, but I'm still a bit confused.</p><p></p><p>Help!</p></blockquote><p></p>
[QUOTE="Carl Anderson, post: 6818823, member: 6814312"] NOTE: SOME SPOILERS First-time poster here! I must be completely crazy...I decided to DM a 4-PC PotA campaign at work, having only played D&D one time before. Crazy. But here I am, and today was the group's first day to play. One note: I've not read the entire PotA book; I think I've read all of chapters 1 and 2, and that's about it. Oh, and a bit of chapter 6. We started everyone as first-level characters, and as such I'm trying to guide them through Red Larch's side quests. Right off the bat I hit a snag. I know the overarching storyline, with the Believers and all that, and I was fine with the PCs going to the tavern and learning from an NPC about a mysterious group of hooded figures going into a secret tunnel behind the wagonworks. But when the PCs decided to go investigate the wagonworks, I realized that I had no idea what to tell them if and when they went around back. In other words: Where's the "quest" that leads them to the tunnel? Where's the info on how to proceed when they start talking to the shopkeeper? Did I do the wrong thing by agreeing to DM, or can I somehow recover and figure all of this out? The good thing is that we won't be playing again for at least two days, if not more than a week...so I've got time to dig myself out of a hole. For what it's worth, I've read some of the quickstart guides and blog posts that one can find about running PotA, but I'm still a bit confused. Help! [/QUOTE]
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