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First-time DM - having trouble with Princes of the Apocalypse
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<blockquote data-quote="wedgeski" data-source="post: 6819378" data-attributes="member: 16212"><p>Agreeing to DM is never anything except the best possible course of action. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If there isn't a quest or NPC written into the adventure, that's where you as the DM step in. Who will be at the Wagonworks when the PC's investigate? Will they be nervous at someone sniffing around, or boldly tell them to get lost, because there's a secret to be kept? Might they be lured into the Tomb of Moving Stones, so that the Believers can deal with them cleanly?</p><p></p><p>If you want to answer these questions in a way that's consistent with the adventure, you've got to know the adventure, and more importantly, the NPC's. You not only have to read the chapter on Red Larch, you have to have a handle on its NPC's and their attitudes. By poking around in Red Larch, the PC's will be getting their first glimpses of the elemental cults in the region, so you've got to be clear on the connection between the Believers and the Cult of the Black Earth. You don't have to be subtle about this stuff, either. If investigating the wagonworks causes everything to come out, then so be it. The players will love that their decisions have blown the secret wide open.</p><p></p><p>So my best advice is: read the Red Larch chapter. Then read it again. Information in PotA tends to be spread out, so make some crib notes as you go. Thus armed, you'll find yourself more confident to handle the party's actions.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 6819378, member: 16212"] Agreeing to DM is never anything except the best possible course of action. :) If there isn't a quest or NPC written into the adventure, that's where you as the DM step in. Who will be at the Wagonworks when the PC's investigate? Will they be nervous at someone sniffing around, or boldly tell them to get lost, because there's a secret to be kept? Might they be lured into the Tomb of Moving Stones, so that the Believers can deal with them cleanly? If you want to answer these questions in a way that's consistent with the adventure, you've got to know the adventure, and more importantly, the NPC's. You not only have to read the chapter on Red Larch, you have to have a handle on its NPC's and their attitudes. By poking around in Red Larch, the PC's will be getting their first glimpses of the elemental cults in the region, so you've got to be clear on the connection between the Believers and the Cult of the Black Earth. You don't have to be subtle about this stuff, either. If investigating the wagonworks causes everything to come out, then so be it. The players will love that their decisions have blown the secret wide open. So my best advice is: read the Red Larch chapter. Then read it again. Information in PotA tends to be spread out, so make some crib notes as you go. Thus armed, you'll find yourself more confident to handle the party's actions. [/QUOTE]
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