Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
First time DM Help
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Visigani" data-source="post: 5604545" data-attributes="member: 6676235"><p>A Flowchart, a Rollercoaster, and a Wal-Mart. Just about every dungeon can be summed up as being a version of these things.</p><p></p><p>The flowchart reference is obvious... a dungeon IS a physical flowchart... you make X choice to move in y direction.</p><p></p><p>Rollercoaster a little less so. A rollercoaster isn't just "nonstop thrills and spills"... it has luls and then screaming craziness and then the loop and screaming craziness and lull and screaming craziness and so forth. The "flow" of the rollercoaster is what you want to mimic... seriously. Visualize a rollercoaster when you're determining the "path" your adventurers are most likely to take... when they enter room X will it be screaming craziness, lull, or curved loop? Too many lulls in a row? Too many thrills? You get my point.</p><p></p><p>The final means to describe a dungeon is "wal-mart". Even if a dungeon doesn't have a variety of eco systems (though some certainly do)... they're frequently broken down into "departments".</p><p></p><p>This is the Kobold Management Department, and this is the Kobold Arts and Crafts Department. This department is where Kobolds buy their shotguns made in Grand Rapids, Michigan. See what i'm getting at? Treat it like a department... and then determine what where and who would be found there.... and why it's put there. Is this the Medusa lair? Well why the hell is there a medusa living here? Is it because she's taken command of the nearby trog den and they do her bidding and bring her "food"? What sort of things decoarate this department? Why would she choose that?</p><p></p><p></p><p></p><p></p><p>That's the "basics"... what you want info on are "puzzles". One of the best "puzzles" I've ever encountered in fiction was in the Dark Tower IV: Wizard and Glass.</p><p></p><p>SPOLERZ, YO... MAHFAH SPOILERZ!!!</p><p></p><p>------------</p><p>-----------</p><p>----------</p><p></p><p>The Gunslinger and his companions must board a monorail train that is both sinister and sentient. The monorail... named "Blaine the Mono" strikes up a bargain with the travelers. He agrees to take them across the wasteland to their destination, and the cost of passage is "Riddles".</p><p></p><p>While traveling the companions must continuously riddle Blaine the mono... who possesses all the evil intelligence of a vast and centuries old computer network. There's a catch, however. Blaine is not only evil, he's both insane and suicidal. This run will be his last. </p><p></p><p>If the companions want Blaine to stop at the end of the track they must, using their riddles, stump the machine. No mean feat as Blaine the Mono has endless recorded data and row after row of lightning fast dipolar processors.</p><p></p><p></p><p>While traveling the leader of the group, Roland, tries to remember every Riddle he can think of, from his youth until now. None stump the machine.</p><p></p><p>And here's where things get important.</p><p></p><p>In the end it is the groups jokester and prankster of sorts... Eddie Dean... who fells the machine. The machine, quite capable of processing the logic of the Riddle is completely unable to process the connections found in jokes.</p><p></p><p>And this is how Eddie Dean fells Blaine the Mono... through jokes.</p><p></p><p></p><p>Good "dungeon puzzles" are like good riddles. And I don't mean they're just riddles... I mean they bear the characteristic of a good riddle.</p><p></p><p>The above example illustrates how the riddle is in the action itself. The ultimate need for the group is to kill blaine the mono because even if they "win" he's going to kill them anyway. Consequently the 'answer" to the riddle of How does one survive a trip with Blaine the Mono during a riddling contest? is "tell him jokes"... which is entirely NOT obvious in the beginning.</p><p></p><p></p><p>Stage your dungeon 'puzzles" in a similar fashion. Simply having a collection of levers to pull sucks.... but let's take that premise.</p><p></p><p></p><p>We'll start with "Must pull levers"... well, why are they pulling levers... what's something interesting those levers could be attached to.</p><p></p><p>Robot immediately springs to mind, a mechanical construct of sorts.... well, what does the Robot DO... it could be anything from walking "through" a wall, to stacking blocks to performing a complex series of movements at the correct time. That's all for you to decide...</p></blockquote><p></p>
[QUOTE="Visigani, post: 5604545, member: 6676235"] A Flowchart, a Rollercoaster, and a Wal-Mart. Just about every dungeon can be summed up as being a version of these things. The flowchart reference is obvious... a dungeon IS a physical flowchart... you make X choice to move in y direction. Rollercoaster a little less so. A rollercoaster isn't just "nonstop thrills and spills"... it has luls and then screaming craziness and then the loop and screaming craziness and lull and screaming craziness and so forth. The "flow" of the rollercoaster is what you want to mimic... seriously. Visualize a rollercoaster when you're determining the "path" your adventurers are most likely to take... when they enter room X will it be screaming craziness, lull, or curved loop? Too many lulls in a row? Too many thrills? You get my point. The final means to describe a dungeon is "wal-mart". Even if a dungeon doesn't have a variety of eco systems (though some certainly do)... they're frequently broken down into "departments". This is the Kobold Management Department, and this is the Kobold Arts and Crafts Department. This department is where Kobolds buy their shotguns made in Grand Rapids, Michigan. See what i'm getting at? Treat it like a department... and then determine what where and who would be found there.... and why it's put there. Is this the Medusa lair? Well why the hell is there a medusa living here? Is it because she's taken command of the nearby trog den and they do her bidding and bring her "food"? What sort of things decoarate this department? Why would she choose that? That's the "basics"... what you want info on are "puzzles". One of the best "puzzles" I've ever encountered in fiction was in the Dark Tower IV: Wizard and Glass. SPOLERZ, YO... MAHFAH SPOILERZ!!! ------------ ----------- ---------- The Gunslinger and his companions must board a monorail train that is both sinister and sentient. The monorail... named "Blaine the Mono" strikes up a bargain with the travelers. He agrees to take them across the wasteland to their destination, and the cost of passage is "Riddles". While traveling the companions must continuously riddle Blaine the mono... who possesses all the evil intelligence of a vast and centuries old computer network. There's a catch, however. Blaine is not only evil, he's both insane and suicidal. This run will be his last. If the companions want Blaine to stop at the end of the track they must, using their riddles, stump the machine. No mean feat as Blaine the Mono has endless recorded data and row after row of lightning fast dipolar processors. While traveling the leader of the group, Roland, tries to remember every Riddle he can think of, from his youth until now. None stump the machine. And here's where things get important. In the end it is the groups jokester and prankster of sorts... Eddie Dean... who fells the machine. The machine, quite capable of processing the logic of the Riddle is completely unable to process the connections found in jokes. And this is how Eddie Dean fells Blaine the Mono... through jokes. Good "dungeon puzzles" are like good riddles. And I don't mean they're just riddles... I mean they bear the characteristic of a good riddle. The above example illustrates how the riddle is in the action itself. The ultimate need for the group is to kill blaine the mono because even if they "win" he's going to kill them anyway. Consequently the 'answer" to the riddle of How does one survive a trip with Blaine the Mono during a riddling contest? is "tell him jokes"... which is entirely NOT obvious in the beginning. Stage your dungeon 'puzzles" in a similar fashion. Simply having a collection of levers to pull sucks.... but let's take that premise. We'll start with "Must pull levers"... well, why are they pulling levers... what's something interesting those levers could be attached to. Robot immediately springs to mind, a mechanical construct of sorts.... well, what does the Robot DO... it could be anything from walking "through" a wall, to stacking blocks to performing a complex series of movements at the correct time. That's all for you to decide... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
First time DM Help
Top