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First-Time DM - Keep on the Shadowfell
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<blockquote data-quote="jbear" data-source="post: 5166105" data-attributes="member: 75065"><p>I found the Forgotten Realms version of KotS added a very cool element to the game. Bairwin, Winterhaven's successful merchant is a shadow cultist in Kalarel's pay. There is a church beneath his store. Also you can swap out Hobgoblins for Shades and Cultists and add some variety to the hobgoblins fought in the Keep. </p><p> </p><p>I stole some of Lost Souls ideas (check out his AWESOME thread called something like Sandboxing in the Nentir Vale) and had the Mayor of Winterhaven being bribed by Bairwin to turn a blind eye. They held his prized and dearly loved racehorse as ransome (hidden in the Elf Rangers cabin... agh what was her name??)</p><p> </p><p>I placed a half-elven paladin in Winterhaven brooding over a half empty cup of wine. He refused to talk until the Pcs brought hin the Mirror (found in the burial site). He was a paladin of the same order of those that fell under the curse of the keep. He awaits a sign to follow, desiring to clean the keep of its dark legacy and restore honour to his orders blemished name. Bringing him the mirror set off a skill challenge (which even included a good old fashioned arm-wrestle) in order to gain him as an ally. It also required the pcs to find more about the history of the Keep and thus hook them into the story.</p><p> </p><p>To the keep itself I added some haunting effects. Any PC that failed a S.Throw vs Fear during any kind of rest would roll on a d100 table and something spooky would happen to their PC. They'd have to make an appropriate insight check or take some penalty (like losing a HSurge). Failing 3 in a row made things worse. succeeding 3 in a row resulted in inmunity forever. some of the spooky things were ghostly scenes from the terror that had happened when the keep fell to the dark influence of the shadowfell.</p><p> </p><p>I had Bairwin try and buy the PCs off after their success with Irontooth and the Kobolds. 'I'll pay you just to leave. Just touch the statue of Shar and swear you won't interfair'</p><p> </p><p>I had dark shadow creatures sneaking into their rooms at the inn in an attempt to find the mirror and the mayor took the body of the dead paladin (killed by Irontooth) and brought his body back to life in the cultists temple... when they refused to touch the statue of shar... well guess who showed his dead and bloated face!!!! Not to mention that evil elf ranger setting Bairwins shop on fire above them so their escape route was cut and thick smoke billowing down the stairs!!!</p><p> </p><p>We had a great time withthis module. Just needs to be brought to life with your own variety of herbs and spices!</p></blockquote><p></p>
[QUOTE="jbear, post: 5166105, member: 75065"] I found the Forgotten Realms version of KotS added a very cool element to the game. Bairwin, Winterhaven's successful merchant is a shadow cultist in Kalarel's pay. There is a church beneath his store. Also you can swap out Hobgoblins for Shades and Cultists and add some variety to the hobgoblins fought in the Keep. I stole some of Lost Souls ideas (check out his AWESOME thread called something like Sandboxing in the Nentir Vale) and had the Mayor of Winterhaven being bribed by Bairwin to turn a blind eye. They held his prized and dearly loved racehorse as ransome (hidden in the Elf Rangers cabin... agh what was her name??) I placed a half-elven paladin in Winterhaven brooding over a half empty cup of wine. He refused to talk until the Pcs brought hin the Mirror (found in the burial site). He was a paladin of the same order of those that fell under the curse of the keep. He awaits a sign to follow, desiring to clean the keep of its dark legacy and restore honour to his orders blemished name. Bringing him the mirror set off a skill challenge (which even included a good old fashioned arm-wrestle) in order to gain him as an ally. It also required the pcs to find more about the history of the Keep and thus hook them into the story. To the keep itself I added some haunting effects. Any PC that failed a S.Throw vs Fear during any kind of rest would roll on a d100 table and something spooky would happen to their PC. They'd have to make an appropriate insight check or take some penalty (like losing a HSurge). Failing 3 in a row made things worse. succeeding 3 in a row resulted in inmunity forever. some of the spooky things were ghostly scenes from the terror that had happened when the keep fell to the dark influence of the shadowfell. I had Bairwin try and buy the PCs off after their success with Irontooth and the Kobolds. 'I'll pay you just to leave. Just touch the statue of Shar and swear you won't interfair' I had dark shadow creatures sneaking into their rooms at the inn in an attempt to find the mirror and the mayor took the body of the dead paladin (killed by Irontooth) and brought his body back to life in the cultists temple... when they refused to touch the statue of shar... well guess who showed his dead and bloated face!!!! Not to mention that evil elf ranger setting Bairwins shop on fire above them so their escape route was cut and thick smoke billowing down the stairs!!! We had a great time withthis module. Just needs to be brought to life with your own variety of herbs and spices! [/QUOTE]
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