Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
First time DM - One shot combat with Homebrew weapons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 7323708" data-attributes="member: 20323"><p>Be aware that most folks on ENWorld (and pretty much any other public forum where file-sharing happens) will be very reluctant to open a Word document from someone unfamiliar. Viruses. I suggest uploading a PDF if you need to, or, even better, encapsulate everything you need in just a few paragraphs in your original post.</p><p></p><p>Anyhow...</p><p></p><p>Proceeding with just having read your OP, it strikes me that you're trying to cram in three tactical/puzzle combats into a 3-4 hour game, with the players running brand new 7th-level PCs they won't be totally familiar with. Frankly, I've been DMing for years and would be surprised if I could pull off such a feat!</p><p></p><p>Here's what I'd do with your outline (which I'm assuming is tailored to your groups' play style of a slightly more "railroady" leaning):</p><p></p><p><strong>1. Hordes of enemies</strong></p><p>Good, start with a bang! As long as you're keeping the horde of monsters to waves of about 12 critters of CR 1/4 or less (e.g. goblins), I think you'll have a good challenge for the PCs; this is based on <a href="https://media.wizards.com/2016/dnd/downloads/Encounter_Building.pdf" target="_blank">Unearthed Arcana Encounter Building guidelines.</a> You mention "shadow or dark mass versions of the real creatures"; if you mean the Shadow undead monster in the MM, be wary of using large numbers of Shadows which can be far deadlier than encounter building calculations will suggest.</p><p></p><p>For this combat, I'd suggest noting the hit dice of the monster you choose and writing down the HP range (e.g. 2d6 goblin equates to 2-14 hp), then improvise monster death based on "cool factor" of the PCs attacks, erring toward the lower end of that monster range.</p><p></p><p><strong>2. Puzzle while holding monsters at bay</strong></p><p>The only reason to play out combat in this scene (given you only have 3-4 hours) is to keep puzzle-adverse players engaged. If all the players are into puzzles, then you can just narrate them holding monsters at bay without resorting to rolling initiative again and breaking out the dice. Personally, I'd count on just having time for the puzzle, no combat here.</p><p></p><p><strong>3. Deus ex machina</strong></p><p>It's very hard to pull off a deus ex machina without rankling the players' feathers. They want to play the heroes, after all, not be saved by your favorite NPC or some divine light or somesuch. And, personally, I almost never do it because I want the rare 1-2 it happens in a campaign to be really really special.</p><p></p><p>That said, a reasonable challenge for your party of four 7th-level PCs would be a CR 9 monster, preferably one with legendary & lair actions. I think a Gray Slaad could serve as a reasonable starting place for a "shadow warrior" type, or a Champion or Warpriest (if you have <em>Volo's Guide to Monsters</em>). Depending on party's damage out put with those magic items, you may need to skew towards the higher HP range for your boss monster.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7323708, member: 20323"] Be aware that most folks on ENWorld (and pretty much any other public forum where file-sharing happens) will be very reluctant to open a Word document from someone unfamiliar. Viruses. I suggest uploading a PDF if you need to, or, even better, encapsulate everything you need in just a few paragraphs in your original post. Anyhow... Proceeding with just having read your OP, it strikes me that you're trying to cram in three tactical/puzzle combats into a 3-4 hour game, with the players running brand new 7th-level PCs they won't be totally familiar with. Frankly, I've been DMing for years and would be surprised if I could pull off such a feat! Here's what I'd do with your outline (which I'm assuming is tailored to your groups' play style of a slightly more "railroady" leaning): [B]1. Hordes of enemies[/B] Good, start with a bang! As long as you're keeping the horde of monsters to waves of about 12 critters of CR 1/4 or less (e.g. goblins), I think you'll have a good challenge for the PCs; this is based on [url=https://media.wizards.com/2016/dnd/downloads/Encounter_Building.pdf]Unearthed Arcana Encounter Building guidelines.[/url] You mention "shadow or dark mass versions of the real creatures"; if you mean the Shadow undead monster in the MM, be wary of using large numbers of Shadows which can be far deadlier than encounter building calculations will suggest. For this combat, I'd suggest noting the hit dice of the monster you choose and writing down the HP range (e.g. 2d6 goblin equates to 2-14 hp), then improvise monster death based on "cool factor" of the PCs attacks, erring toward the lower end of that monster range. [B]2. Puzzle while holding monsters at bay[/B] The only reason to play out combat in this scene (given you only have 3-4 hours) is to keep puzzle-adverse players engaged. If all the players are into puzzles, then you can just narrate them holding monsters at bay without resorting to rolling initiative again and breaking out the dice. Personally, I'd count on just having time for the puzzle, no combat here. [B]3. Deus ex machina[/B] It's very hard to pull off a deus ex machina without rankling the players' feathers. They want to play the heroes, after all, not be saved by your favorite NPC or some divine light or somesuch. And, personally, I almost never do it because I want the rare 1-2 it happens in a campaign to be really really special. That said, a reasonable challenge for your party of four 7th-level PCs would be a CR 9 monster, preferably one with legendary & lair actions. I think a Gray Slaad could serve as a reasonable starting place for a "shadow warrior" type, or a Champion or Warpriest (if you have [I]Volo's Guide to Monsters[/I]). Depending on party's damage out put with those magic items, you may need to skew towards the higher HP range for your boss monster. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
First time DM - One shot combat with Homebrew weapons
Top