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<blockquote data-quote="On Puget Sound" data-source="post: 5328816" data-attributes="member: 68988"><p>re your rests question - </p><p>the game assumes a 5 minute rest between encounters, in fact one definition of an encounter is " the stuff that happens between two short rests". This recharges encounter powers and lets the heroes spend surges to recover hit points (yes, healers can use their healing powers during rests to make those surges more efficient).</p><p></p><p>There may, rarely, be times when a 5 minute rest is not possible, such as when the monsters grab a team member and run away. You'll need to give chase right away to rescue them. These "chained encounters" should be designed carefully, though.</p><p></p><p></p><p></p><p>Extended rests are up to the DM. Players will probably need one after 2 to 5 encounters, but whether they can get one depends on where they are and on what time pressure is present. Often resting will have consequences - if you raid a bandit camp, then retreat to sleep for a night, the bandits will either fortify and set traps, or move away, before you come back.</p><p></p><p>I agree, the first thing you should buy is a ddi subscription. One subscription lets you download and update the character builder up to 5 times per month, so your group can have it on several computers.</p><p></p><p>The second thing you want is a big playing mat, with 1 inch squares, suitable for wet-erase pens.</p><p></p><p>Third, pipe cleaners in assorted colors. Cut them into 2-3 inch lengths and form them into colored rings. Drop the rings on figures to show status - bloodied, dazed, marked, etc. By twisting 2 colors together you can make dozens of different markers.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5328816, member: 68988"] re your rests question - the game assumes a 5 minute rest between encounters, in fact one definition of an encounter is " the stuff that happens between two short rests". This recharges encounter powers and lets the heroes spend surges to recover hit points (yes, healers can use their healing powers during rests to make those surges more efficient). There may, rarely, be times when a 5 minute rest is not possible, such as when the monsters grab a team member and run away. You'll need to give chase right away to rescue them. These "chained encounters" should be designed carefully, though. Extended rests are up to the DM. Players will probably need one after 2 to 5 encounters, but whether they can get one depends on where they are and on what time pressure is present. Often resting will have consequences - if you raid a bandit camp, then retreat to sleep for a night, the bandits will either fortify and set traps, or move away, before you come back. I agree, the first thing you should buy is a ddi subscription. One subscription lets you download and update the character builder up to 5 times per month, so your group can have it on several computers. The second thing you want is a big playing mat, with 1 inch squares, suitable for wet-erase pens. Third, pipe cleaners in assorted colors. Cut them into 2-3 inch lengths and form them into colored rings. Drop the rings on figures to show status - bloodied, dazed, marked, etc. By twisting 2 colors together you can make dozens of different markers. [/QUOTE]
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