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<blockquote data-quote="jimmifett" data-source="post: 5329100" data-attributes="member: 55006"><p>4) When looting corpses, keep in mind that the equipment monsters where is junk by the time they are killed. If you play an MMO, it would be considered a 'grey' item if you attempted to sell it, but you could use it yourself without penalties. Need more ranged ammo? loot the corpse. Hey look, some mundane chain armor! Defender/pally need javelins, there you go.</p><p> </p><p>If your players decide they want to sell the looted mundane equipment, if you allow a merchant to buy it at all ("bah, what is this junk you've brought me? worthless!") i'd allow selling at 20% of buy price, or less.</p><p> </p><p>If they try to milk this, loading up on everything not nailed down to bring back to town and sell, make them aware of heavy weight penalties. Only use this if they are trying to abuse.</p><p> </p><p>I'd think after 1 trip back to town taking 3 times as along due to encumberance, not to mention the penalties that occur in the convenient ambush on the way back, i'd then hit them with a skill challenge/streetwise to find someone wanting to buy 'scrap', and top it off with dirt cheap buy prices. The players should find the time spent hauling around and selling mundane equipment unrewarding and get back to heroic adventuring and aquiring magical phat l00t.</p></blockquote><p></p>
[QUOTE="jimmifett, post: 5329100, member: 55006"] 4) When looting corpses, keep in mind that the equipment monsters where is junk by the time they are killed. If you play an MMO, it would be considered a 'grey' item if you attempted to sell it, but you could use it yourself without penalties. Need more ranged ammo? loot the corpse. Hey look, some mundane chain armor! Defender/pally need javelins, there you go. If your players decide they want to sell the looted mundane equipment, if you allow a merchant to buy it at all ("bah, what is this junk you've brought me? worthless!") i'd allow selling at 20% of buy price, or less. If they try to milk this, loading up on everything not nailed down to bring back to town and sell, make them aware of heavy weight penalties. Only use this if they are trying to abuse. I'd think after 1 trip back to town taking 3 times as along due to encumberance, not to mention the penalties that occur in the convenient ambush on the way back, i'd then hit them with a skill challenge/streetwise to find someone wanting to buy 'scrap', and top it off with dirt cheap buy prices. The players should find the time spent hauling around and selling mundane equipment unrewarding and get back to heroic adventuring and aquiring magical phat l00t. [/QUOTE]
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