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<blockquote data-quote="bert1000" data-source="post: 5329313" data-attributes="member: 29013"><p></p><p> </p><p><span style="font-family: 'Verdana'">This depends on the story purpose of the dungeon, your play style, etc. But I would recommend starting with no more than 3 combat encounters per location. </span></p><p> </p><p><span style="font-family: 'Verdana'">Why?</span></p><p> </p><p><span style="font-family: 'Verdana'">1) 4e combats can take a long time (45min-1hr+), especially when learning the rules and powers. Limiting the combat encounters at one location gives you some natural time for "something else" (e.g., general role playing, skill challenges, plot advancement, travel, etc.) between combat. Also, think of "dungeon" as any discrete location important to the PCs (e.g., city neighborhood, mansion, forest, valley, etc.).</span></p><p> </p><p><span style="font-family: 'Verdana'">2) Varying locations makes it easier to change up the types of monsters you throw at the PCs to keep things interesting</span></p><p> </p><p><span style="font-family: 'Verdana'">3) It will be easier for you to learn from your mistakes (and you will make mistakes in the beginning!) and incorporate that feedback into your next encounter</span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'">I would take the advice of an earlier poster and get a DDI subscription. In Dungeon Magazine (which you'll get with the sub.), you will find "Chaos Scar" adventures, which are very short (3 combat encounter?) scenarios already fleshed out for you. Find a few you like and run through those. You can link them together with your own overarching plot.</span></p></blockquote><p></p>
[QUOTE="bert1000, post: 5329313, member: 29013"] [FONT=Verdana][/FONT][FONT=Verdana][/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]This depends on the story purpose of the dungeon, your play style, etc. But I would recommend starting with no more than 3 combat encounters per location. [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]Why?[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]1) 4e combats can take a long time (45min-1hr+), especially when learning the rules and powers. Limiting the combat encounters at one location gives you some natural time for "something else" (e.g., general role playing, skill challenges, plot advancement, travel, etc.) between combat. Also, think of "dungeon" as any discrete location important to the PCs (e.g., city neighborhood, mansion, forest, valley, etc.).[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]2) Varying locations makes it easier to change up the types of monsters you throw at the PCs to keep things interesting[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]3) It will be easier for you to learn from your mistakes (and you will make mistakes in the beginning!) and incorporate that feedback into your next encounter[/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana] [/FONT] [FONT=Verdana]I would take the advice of an earlier poster and get a DDI subscription. In Dungeon Magazine (which you'll get with the sub.), you will find "Chaos Scar" adventures, which are very short (3 combat encounter?) scenarios already fleshed out for you. Find a few you like and run through those. You can link them together with your own overarching plot.[/FONT] [/QUOTE]
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