Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
First-time DM questions (new to D&D)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hopeless" data-source="post: 5333098" data-attributes="member: 36349"><p><strong>New to d&d</strong></p><p></p><p></p><p> </p><p>Yes any skill can be used untrained of course they have better chance if it was trained however Insight and Perception have an extra use which comes under Passive Insight and Passive Perception which equals their skill +10 and indicates what they would notice without actively declaring they're checking such as traps, monsters lying in wait and even treasure hiding beneath say a skull in a spider's web.</p><p>Like the other skills those trained in these have a better chance of passing such checks even if not actively looking in these skills' case.</p><p> </p><p></p><p> </p><p>You can print off power cards using online facilities which in my case involved typing them out before printing them off but I did buy three of the basic power card sets.</p><p>Ideally you only need one copy of at least the phb, dmg and monster manual to start playing. The player's guides for eberron and forgotten realms are only needed if you want to play in that setting or fancy running a swordmage, drow, etc that comes with that book.</p><p>You only need the campaign setting if you plan on running your games there but you can easily run games using your own devised settings but just remember that your first few games should be looking to have fun and getting used to the rules as in the first game i played in it became a case of either trying to deal with overwhelming adversaries or adversaries we couldn't fight because they were airborne and nobody had ranged weapons.</p><p> </p><p></p><p>I'd say you could get away with three encounters before they needed an extended rest.</p><p>And yes they can rest inside a dungeon admittedly some dms can be quite nasty if your players don't prepare for the possibility of being interrupted before they can fully rest.</p><p> </p><p></p><p>It should be physically present rather than vanish for no reason.</p><p>Yes they can loot the bodies although some might claim the equipment isn't worth picking up and some dms might think up nasty ways to persuade their players to avoid such activities.</p><p> </p><p></p><p>Be careful when deciding what monsters they're going to fight and especially loot as too much of either can lead to your game ending purely because they're not ready for that kind of opposition or they end up carrying equipment that leaves you no option but to allow the monsters to carry even better equipment leading often to a treasure build up that you find yourself unable to deal with.</p><p> </p><p>See what they want to play and ask them what details they want to give about their characters and if they include some background history throw something in that they recognise so they have a reason to say go down into that dark dank dungeon or even go so far as to let them explain their reasons for becoming an adventurer.</p><p> </p><p>For example on character of mine was a Narfell Warlord who was searching for a new home for his tribe and became a follower of Torm which he identified with because of his quest.</p><p> </p><p>Another was a half elf paladin of Kelemvor who joined his order after the orphanage where he was raised was burned to the ground by Banites and he swore to never allow others to suffer like he had.</p><p> </p><p>For the warlord his tribe and his quest was the important subplots whilst as for the paladin his past wasn't revealed but had it been it would have explained why an Unaligned Paladin was behaving like a LG Paladin but without the lawful stupid parts that I've seen in certain of the forgotten realm novels!</p><p> </p><p></p><p> </p><p>You're welcome and I hope this helps with my luck since I haven't read the rest of this thread this has probably been mentioned already but let us know how your game went!</p></blockquote><p></p>
[QUOTE="hopeless, post: 5333098, member: 36349"] [b]New to d&d[/b] Yes any skill can be used untrained of course they have better chance if it was trained however Insight and Perception have an extra use which comes under Passive Insight and Passive Perception which equals their skill +10 and indicates what they would notice without actively declaring they're checking such as traps, monsters lying in wait and even treasure hiding beneath say a skull in a spider's web. Like the other skills those trained in these have a better chance of passing such checks even if not actively looking in these skills' case. You can print off power cards using online facilities which in my case involved typing them out before printing them off but I did buy three of the basic power card sets. Ideally you only need one copy of at least the phb, dmg and monster manual to start playing. The player's guides for eberron and forgotten realms are only needed if you want to play in that setting or fancy running a swordmage, drow, etc that comes with that book. You only need the campaign setting if you plan on running your games there but you can easily run games using your own devised settings but just remember that your first few games should be looking to have fun and getting used to the rules as in the first game i played in it became a case of either trying to deal with overwhelming adversaries or adversaries we couldn't fight because they were airborne and nobody had ranged weapons. I'd say you could get away with three encounters before they needed an extended rest. And yes they can rest inside a dungeon admittedly some dms can be quite nasty if your players don't prepare for the possibility of being interrupted before they can fully rest. It should be physically present rather than vanish for no reason. Yes they can loot the bodies although some might claim the equipment isn't worth picking up and some dms might think up nasty ways to persuade their players to avoid such activities. Be careful when deciding what monsters they're going to fight and especially loot as too much of either can lead to your game ending purely because they're not ready for that kind of opposition or they end up carrying equipment that leaves you no option but to allow the monsters to carry even better equipment leading often to a treasure build up that you find yourself unable to deal with. See what they want to play and ask them what details they want to give about their characters and if they include some background history throw something in that they recognise so they have a reason to say go down into that dark dank dungeon or even go so far as to let them explain their reasons for becoming an adventurer. For example on character of mine was a Narfell Warlord who was searching for a new home for his tribe and became a follower of Torm which he identified with because of his quest. Another was a half elf paladin of Kelemvor who joined his order after the orphanage where he was raised was burned to the ground by Banites and he swore to never allow others to suffer like he had. For the warlord his tribe and his quest was the important subplots whilst as for the paladin his past wasn't revealed but had it been it would have explained why an Unaligned Paladin was behaving like a LG Paladin but without the lawful stupid parts that I've seen in certain of the forgotten realm novels! You're welcome and I hope this helps with my luck since I haven't read the rest of this thread this has probably been mentioned already but let us know how your game went! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
First-time DM questions (new to D&D)
Top