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<blockquote data-quote="Da3mon" data-source="post: 5334062" data-attributes="member: 91551"><p>Since I have usually my laptop as a DM screen with Masterplan on to help coordinate combat, I only put a token to my map when the players actually see the monster. It gives them a bit unknown, and more fun^^</p><p></p><p></p><p></p><p>As far as I understand it, most of them standard actions, only a couple of them are minor. Like lets take Religion for example, in the middle of combat, the cleric wants to take a look at a monster and check out his holy symbol. Since he is just looking at it, and its a pretty common symbol (lets say Gruumsh) its just a minor. If the cleric wants to interfere with a ritual that the orc is casting that would be a standard, since it involves lots of praying <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Right away they can learn much using a monster knowledge check, about the lore of the monster, like where they live, what they eat etc. During playing your players can easily get a grip on what defenses your creature has, during rolls (Missed it buy that much! - usually gives away a score), but it mostly just helps them figuring out, that a zombie has low Reflex def, and they should hit that thing. I dont tell them, but when they ask I make them a check (Insight mostly) as a minor, for lets say the dragon cant use his breath right away. In my experience let them figure it out, its more fun.</p></blockquote><p></p>
[QUOTE="Da3mon, post: 5334062, member: 91551"] Since I have usually my laptop as a DM screen with Masterplan on to help coordinate combat, I only put a token to my map when the players actually see the monster. It gives them a bit unknown, and more fun^^ As far as I understand it, most of them standard actions, only a couple of them are minor. Like lets take Religion for example, in the middle of combat, the cleric wants to take a look at a monster and check out his holy symbol. Since he is just looking at it, and its a pretty common symbol (lets say Gruumsh) its just a minor. If the cleric wants to interfere with a ritual that the orc is casting that would be a standard, since it involves lots of praying :) Right away they can learn much using a monster knowledge check, about the lore of the monster, like where they live, what they eat etc. During playing your players can easily get a grip on what defenses your creature has, during rolls (Missed it buy that much! - usually gives away a score), but it mostly just helps them figuring out, that a zombie has low Reflex def, and they should hit that thing. I dont tell them, but when they ask I make them a check (Insight mostly) as a minor, for lets say the dragon cant use his breath right away. In my experience let them figure it out, its more fun. [/QUOTE]
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