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First-Time DM, tips, ideas?
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<blockquote data-quote="Interested2" data-source="post: 1634387" data-attributes="member: 20930"><p><strong>Thanks Guys!</strong></p><p></p><p>Thanks for all the advice guys! My playing experience has NOT been kosher, if you know what I mean. The last two campaign's I've played in started at 7th and 8th level respectively (and both have let us develop our characters a LOT). In fact, the previous two campaigns I've played a Thri-Kreen fighter and a Kyton (which was later transformed into a Mind Flayer, which was later transformed into a Elvan Wizard, keeping the same personality throughout [Also note that the transformations were the result of the DM, not me].) Thank you for the advice about the Gestalt character - I had some misgivings about it earlier, but you guy's have really fleshed them out. </p><p></p><p>I love that idea of the centuar slavers! It will be used as you suggested. Unfortunatly, the character sheets have already been drawn up for 8th level, so it seems to work. Because most of my playing experience has been around 8th level, I figured it'd be a good place to start, as I've seen a *lot* of what players (at least this particular group of players, I've gamed with them before) do around there. </p><p></p><p style="margin-left: 20px">"Perhaps there's a splinter group of Dysderians that offer to help the PCs, but maybe it's a trick and they send the PCs into a trap, and the PCs get captured and imprisoned"</p><p></p><p>Wonderful idea! Might be a bit difficult to work in with the dominating Hive Mind concept though....</p><p></p><p style="margin-left: 20px">"Don't include an npc in the party who becomes the "GM's PC" - you're a GM, not a player."</p><p></p><p>Are you guys sure about this? From what I've seen, generally its not a bad idea to have one 'GM's NPC' adventuring with the party to pull them out of trouble if you throw something WAAY to difficult at them...</p><p></p><p>I've gamed with all these players multiple times before, so I know them very well. </p><p></p><p>Thanks again guys, this forum is very helpful, and I think I'll be here for quite some time to come.</p><p></p><p></p><p></p><p>Edit - As a side note, the driving force behind the main quest is a worshipper of Saridor, who cannot directly attack the Dysderian's thanks to a curse placed on him by a Dysderian Queen. He is in fact a (neutral) Malagruym, but appears as an elf. He's Psion 4/Devotee of Saridor 3/Psionic Dragon Companion 8. (meaning he's effectively a 14th level psion for manifesting purposes). His companion is a Mature Adult Amythest Dragon. The character I was considering placing with the PC's to save them if I throw something WAY too hard at them is a Psion 5/Contructor 10 (which would adventure with them as an 8th level psion until needed [its a 13th level psion for purposes of manifesting powers and power points, as detailed in the Constructor prestige class description]).</p></blockquote><p></p>
[QUOTE="Interested2, post: 1634387, member: 20930"] [b]Thanks Guys![/b] Thanks for all the advice guys! My playing experience has NOT been kosher, if you know what I mean. The last two campaign's I've played in started at 7th and 8th level respectively (and both have let us develop our characters a LOT). In fact, the previous two campaigns I've played a Thri-Kreen fighter and a Kyton (which was later transformed into a Mind Flayer, which was later transformed into a Elvan Wizard, keeping the same personality throughout [Also note that the transformations were the result of the DM, not me].) Thank you for the advice about the Gestalt character - I had some misgivings about it earlier, but you guy's have really fleshed them out. I love that idea of the centuar slavers! It will be used as you suggested. Unfortunatly, the character sheets have already been drawn up for 8th level, so it seems to work. Because most of my playing experience has been around 8th level, I figured it'd be a good place to start, as I've seen a *lot* of what players (at least this particular group of players, I've gamed with them before) do around there. [INDENT]"Perhaps there's a splinter group of Dysderians that offer to help the PCs, but maybe it's a trick and they send the PCs into a trap, and the PCs get captured and imprisoned"[/INDENT] Wonderful idea! Might be a bit difficult to work in with the dominating Hive Mind concept though.... [INDENT]"Don't include an npc in the party who becomes the "GM's PC" - you're a GM, not a player."[/INDENT] Are you guys sure about this? From what I've seen, generally its not a bad idea to have one 'GM's NPC' adventuring with the party to pull them out of trouble if you throw something WAAY to difficult at them... I've gamed with all these players multiple times before, so I know them very well. Thanks again guys, this forum is very helpful, and I think I'll be here for quite some time to come. Edit - As a side note, the driving force behind the main quest is a worshipper of Saridor, who cannot directly attack the Dysderian's thanks to a curse placed on him by a Dysderian Queen. He is in fact a (neutral) Malagruym, but appears as an elf. He's Psion 4/Devotee of Saridor 3/Psionic Dragon Companion 8. (meaning he's effectively a 14th level psion for manifesting purposes). His companion is a Mature Adult Amythest Dragon. The character I was considering placing with the PC's to save them if I throw something WAY too hard at them is a Psion 5/Contructor 10 (which would adventure with them as an 8th level psion until needed [its a 13th level psion for purposes of manifesting powers and power points, as detailed in the Constructor prestige class description]). [/QUOTE]
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