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First-time DM--Where Do I Start???
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<blockquote data-quote="Zaukrie" data-source="post: 5417417" data-attributes="member: 2057"><p>Welcome to our small and exclusive club....</p><p></p><p>First, know that DMing is a lot about winging it for me. I always have a map and always have encounters prepared, but sometimes the story changes mid-game. That skill takes time to develop, but don't be afraid to let your story change and bend as you learn more about your style and what drives your players to have fun, and their characters to do things.</p><p></p><p>Second, most sessions at my house run 4-6 hours. That is somewhere between 3-5 encounters and an hour roleplaying w/o fighting, and a good 30+ minutes of "wasted" time at the table talking about non-gaming stuff or even gaming stuff that isn't necessarily "in game".</p><p></p><p>As the previous poster said, start small. Don't think you'll design some epic campaign to take people from level 1 to level 30. That said, if you string things together with recurring NPCs (even if they are in the background) or story lines, then you can build a campaign as you go.</p><p></p><p>The easiest campaign to run, for me, is one based on the stargate TV show. Give them a base with a portal, send them on missions, and slowly weave some story in there. If you keep the missions to 3-5 encounters, they don't have to be "related" at all. They can be sent almost anywhere, and they still have an underlying story of doing missions from the base.</p></blockquote><p></p>
[QUOTE="Zaukrie, post: 5417417, member: 2057"] Welcome to our small and exclusive club.... First, know that DMing is a lot about winging it for me. I always have a map and always have encounters prepared, but sometimes the story changes mid-game. That skill takes time to develop, but don't be afraid to let your story change and bend as you learn more about your style and what drives your players to have fun, and their characters to do things. Second, most sessions at my house run 4-6 hours. That is somewhere between 3-5 encounters and an hour roleplaying w/o fighting, and a good 30+ minutes of "wasted" time at the table talking about non-gaming stuff or even gaming stuff that isn't necessarily "in game". As the previous poster said, start small. Don't think you'll design some epic campaign to take people from level 1 to level 30. That said, if you string things together with recurring NPCs (even if they are in the background) or story lines, then you can build a campaign as you go. The easiest campaign to run, for me, is one based on the stargate TV show. Give them a base with a portal, send them on missions, and slowly weave some story in there. If you keep the missions to 3-5 encounters, they don't have to be "related" at all. They can be sent almost anywhere, and they still have an underlying story of doing missions from the base. [/QUOTE]
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First-time DM--Where Do I Start???
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