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First-time DM--Where Do I Start???
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<blockquote data-quote="Diplomat123" data-source="post: 5417421" data-attributes="member: 45627"><p>Sounds like you you have an overall plot idea in mind. That's good. Assuming you are starting at 1st level, then start small. Go for one of the classics. Goblins raiding trade caravans, local businessman's daughter kidnapped by bandits, someone wants escortin gto the next town through bandit country.</p><p> </p><p>Work out a few encounters based around that. Work out a couple of plot hooks to get the pcs interested in getting into your plot. </p><p> </p><p>What works for me in the group i am DMing for is to work out what the bad guys plan is and what they will do until the pcs get involved. Then i point the pcs at the plot and light the blue touch paper. They are very good at derailing what i have planned and doing unexpected things, and by not being too commited to anything particular happening i am happy to roll with their crazyness.</p><p> </p><p>If the pcs choose to sit in the pub drinking then the bad guys plan rolls along and thing happen and more plot hooks will appear, or the pc decide they have a more entertaining idea than what i dangle in front of them. In which case i will go with that.</p><p> </p><p>Also, if you have a long term plot, try to introduce hints and foreshadowing early on.</p><p> </p><p>In my current campaign i had the pcs first fight end up with them rescuing an NPC who was a leader in a shadowy group and by early paragon has become a semi sponsor of the group.</p></blockquote><p></p>
[QUOTE="Diplomat123, post: 5417421, member: 45627"] Sounds like you you have an overall plot idea in mind. That's good. Assuming you are starting at 1st level, then start small. Go for one of the classics. Goblins raiding trade caravans, local businessman's daughter kidnapped by bandits, someone wants escortin gto the next town through bandit country. Work out a few encounters based around that. Work out a couple of plot hooks to get the pcs interested in getting into your plot. What works for me in the group i am DMing for is to work out what the bad guys plan is and what they will do until the pcs get involved. Then i point the pcs at the plot and light the blue touch paper. They are very good at derailing what i have planned and doing unexpected things, and by not being too commited to anything particular happening i am happy to roll with their crazyness. If the pcs choose to sit in the pub drinking then the bad guys plan rolls along and thing happen and more plot hooks will appear, or the pc decide they have a more entertaining idea than what i dangle in front of them. In which case i will go with that. Also, if you have a long term plot, try to introduce hints and foreshadowing early on. In my current campaign i had the pcs first fight end up with them rescuing an NPC who was a leader in a shadowy group and by early paragon has become a semi sponsor of the group. [/QUOTE]
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First-time DM--Where Do I Start???
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