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First time DMing 4E - Help with encounters
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<blockquote data-quote="Havrik Stoneskimmer" data-source="post: 5565631" data-attributes="member: 6670929"><p>I like your idea - very exciting way to start a campaign. If you don't need the PCs to fight the dragon right now, it could become a long term villain that they can eventually defeat when they have leveled up enough.</p><p></p><p>The latest skill challenge rules are in the Rules Compendium, and there's a decent example of a skill challenge in play there. I tend to be pretty loose with skill challenges, and just let players make skill checks that seem appropriate and keep a running tally of their successes and failures. If they fail three times, I move the narrative in a direction such that their is a negative consequence to their failing that would have been avoided if they had succeeded in enough skill checks. Sometimes that's a game mechanic like "you all lose a two healing surges from blundering through the brambles" but more often it's just a story twist like having annoyed the mayor that could have helped them and now they need to find another, less convenient, solution to their problems.</p><p></p><p>I don't do too much preparation for skill challenges in advance, other than having an idea of the complexity and maybe brainstorming a few likely skill uses. But mostly I just let the players come up with ideas and roll appropriate skills checks as it comes up. I rarely tell the players that they are in a skill challenge - I keep the mechanics on my side of the DM's screen.</p></blockquote><p></p>
[QUOTE="Havrik Stoneskimmer, post: 5565631, member: 6670929"] I like your idea - very exciting way to start a campaign. If you don't need the PCs to fight the dragon right now, it could become a long term villain that they can eventually defeat when they have leveled up enough. The latest skill challenge rules are in the Rules Compendium, and there's a decent example of a skill challenge in play there. I tend to be pretty loose with skill challenges, and just let players make skill checks that seem appropriate and keep a running tally of their successes and failures. If they fail three times, I move the narrative in a direction such that their is a negative consequence to their failing that would have been avoided if they had succeeded in enough skill checks. Sometimes that's a game mechanic like "you all lose a two healing surges from blundering through the brambles" but more often it's just a story twist like having annoyed the mayor that could have helped them and now they need to find another, less convenient, solution to their problems. I don't do too much preparation for skill challenges in advance, other than having an idea of the complexity and maybe brainstorming a few likely skill uses. But mostly I just let the players come up with ideas and roll appropriate skills checks as it comes up. I rarely tell the players that they are in a skill challenge - I keep the mechanics on my side of the DM's screen. [/QUOTE]
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